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    Kekkei Genkai/ Jutsu list

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    Kirito Gekko
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    Kekkei Genkai/ Jutsu list

    Post by Kirito Gekko on Sun Jun 16, 2013 8:18 pm

    Clans/Kekkei Genkai

    These are special traits through Clans. There is a 20% pass/fail wit a second randomizer to which is obtained to be a become a member 
    of the clan to access the traits.

    Note* in this RP, Clans are dispersing as per a treaty after the Great world war. Each land has a Branch of the clan Available.

    Ice Style: Clan- Yuki
    Ice Style is the advanced nature kekkei genkai of the Yuki clan, and allows the users to combine wind and water-based chakra to create ice which they can manipulate through willpower alone. The ice Haku created was resistant to fire-based attacks, only melting slightly when coming into contact with Sasuke's flames. Using his special ability, Haku developed the Demonic Mirroring Ice Crystals, which allowed him to create any number of floating mirrors made of ice to use as a shield or trap an opponent.

    Mokuton: Clan- Senju
    This is a single stage Kekkie Genkai that allows the user to take two seperate chakra natures and form a single Chakra nature not part of the main 5. The only known combination is Wood, which is Water plus Earth. Due to lack of combinations, user may apply for a new combination if they have 2 of the 5 during Game play. The first combination created will be a perminent combination for all additional users who want same combination.
    Req: 2 Chakra natures to put ability in effect

    NOTE: If you get this Clan it doesn't mean you get the Wood Element to use. If you don't get the Wood Element then you may get either Elements and between the 3 elements you get from being in this clan you may pick 1 of them to be an expert in. You still have to do 100sc to master the elements but the expert element that you chose you may use at a higher level than the other 2 much like Tobirama Senju can use high level water style without any large bodies of water being near by.
    Bonus: Able to learn two Chakra natures at Chunin

    Tenseigan: Clan- Ōtsutsuki
    For a thousand years, the descendants of Hamura Ōtsutsuki sealed their eyes within the Tenseigan altar.
    Stage 1: Starting ability to use the eyes are available. Some skills unavailable. Have abilities from the Byakugan.
    Req: Starter
    Stage 2: At this point the user can use the Tenseigan Chakra Mode unlocking some new powers and abilities.
    Req: 100 SC to master + 70,000 Chakra
    Stage 3: Ability to control of attractive and repulsive forces similar to the Rinnegan and have access to all the abilities of the Tenseigan.
    Req: 300 SC to master + 100,000 Chakra

    Rinnegan: Clan- Ōtsutsuki
    Very rare to see one born with this blood line trait. This is one of the Eye type kekkei genkai that is said to have descended for the original sage eye. 
    Abilities
    Stage 1: Ability to learn Enemy jutsu at 25% of original SC
    Req: Starter
    Stage 2: Ability to learn/master all five nature transformations (100 sc each)
    Req: 100 SC to master + 15,000 Chakra
    Stage 3: The Outer Path (外道, Gedō) is the seventh path, an ability granted to the wielder of the Rinnegan. With the Outer Path, the user is able to control life and death by reviving the dead, bind and restrict foes, as well as create and control the Six Paths of Pain.
    Req: 300 SC to master + 30,000 Chakra
    Rinnegan Jutsu
    a. Shinra Tensei- Ninjutsu- Manipulates gravity to push opponents abilities away -50 HP/ Cost 200 Sta
    b. Bansho Ten'in- Ninjutsu- Manipuates Gravity to pull things towards user / Cost 200 Sta
    c. Chibaku Tensei- Ninjutsu- Creates an orb that absorbs everything into it, trapping it. nothing can escape. Cost 100 Sta per post activated
    More stuff on the Rinnegan be listed down at with the Senju clan at the bottom of this thread.
    Rinnegan users also have the ability to use the 6 paths of pain. How you choose to use these is up to you. You can use multiple bodies as Nagato and Obito did, or you can use your own body as the sage of Six Paths and Madara do.

    Sharingan: Clan- Uchiha
    One of the abilities that is a decended ability of the Rinnegan.
    Abilities
    > Stage 1: Ability to copy jutsu ability
    Req: starter ability
    > Stage 2: Ability to permenantly learn copied jutsu at 25% the original SC
    Req: 100 SC to master + 20,000 Chakra
    > Stage 3: Turns into Mangekyo Sharingan along with access to Either Sasuke/Itachi, Kakashi/Obito, Shisui, Shin or a custom type of Mangekyo. (Note if you chose to not have Amaterasu then you may not learn Blaze Element or use anything Amaterasu related.) However all Mangekyo have access to Susanoo, its stats are listed under Sasuke/Itachi type.
    Sasuke/Itachi type:
            a. Tsukuyomi- Genjutsu- Sends opponent into a demension controled by the user. Time is altered where 1 day can pass in a matter of 1 realtime minute. (User cannot attack while ability is active) Cost 200 Sta
    b. Amaterasu- Ninjutsu- Casts an eternal flame on opponent. 450= jutsu strength/ Cost 300 Sta
    c. Susanoo- Summon- A mystical Chakra warrior thats strength and defense are ungodly. Atk/def= UserStat + 200/ Cost 500 Sta/pre post activated

    Kakashi/Obito Type:
            a. Kamui-Ninjutsu- allows one to transfer anything to another dimension. 500 Stamina (3 times per battle. 5 post cooldown.)
            b. Intangibility-Ninjutsu- When activated, any part of the user's body that overlaps with a solid object is seamlessly warped to the other dimension, making it appear as though he is phasing through them. 200 Stamina (5 post cooldown.)
           
    Shisui Type:
            a. Kotoamatsukami- Genjutsu- The technique itself allows the user to enter the opponent's mind and manipulate them by giving them false experiences, making it seem as if they were doing things of their own free will. (Cannot be used to change an opponents entire history. You may only alter one memory and it must be a recent one as well, within a 3 week irl time period. Can only be used once per irl month.) 500 stamina.

    Shin Type:
           a. Weapon Manipulation Technique- Ninjutsu- A technique that allows the user to telekinetically manipulate weapons. This is first done by placing a special marking on selected weapons through direct contact of the hand, allowing the user to control them with their Mangekyō Sharingan. The user can manipulate multiple objects at once, making it increasingly difficult for enemies to counter.
          b. Space–Time Dōjutsu- Ninjutsu- Being drawn inwards to a spiralling void focused on his right eye, Shin is instantaneously transported to virtually any location of his choosing. This is done by generating a spatial barrier, that warps anyone and anything within its confines. It can even effect chakra-based substances. To fit the situation, the spatial barrier's size and shape can be manipulated at will. 200 stamina per use.

    Side effects: drains user health by 100 HP when used in battle
    Long term: -50 point to all stats everytime used unless one kills another Sharigan user and absorbs eyes. (PvP only)
    Req: 300 SC + 40,000 Chakra
    (To evolve your sharingan into Rinnegan you must inject your character with senju clan blood then gain control of that bloodline and then rp for 1,000sc to evolve into Rinnegan)

    Byakugan: Clan- Hyuga & Ōtsutsuki
    Second of the abilities decended from the Rinnegan
    Ability
    Grants: Earth Element
    >Stage 1: Able to see extended distances.
    Req: 30 meters(starter) each additional 10 meters= 10SC to master. Max of 800 meters
    >Stage 2:Able to see all chakra in in opponents body as well as all 361 chakra points.
                  Gentle fist- Taijutsu- an ability targeting chakra points in opponent. Str +2% Cha= Jutsu Str, -100 opponent Stamina/ cost 200 Sta
    Req: 100 SC to master + 10,000 Chakra
    >Stage 3:Able to see 360 view around user. Gives access to new abilities
    Allows user to learn Hyuga Abilities.
    Req: 300 SC to master + 20,000 Chakra
    (Only the Ōtsutsuki Clan can evolve their Byakugan by unlocking the Energy Vessel on the Moon, must be 70,000 Chakra to evolve it into the Tenseigan.)


    Note* If a player defeats one with any of the Kekkei genkai, the may post 100 SC on the extraction and application on themselves.. I will post the combined eye kekkei genkai at a later time..

    Kekkei Genkai Note:

    If you battle and defeat anyone with a kekkei genkai.. you can do the following..
    1. post 10SC extracting eyes or cells (depending on the kekkei genkai)
    2. post 10SC preparing the eyes/cells
    3. post 10SC inserting eyes/cells into yourself
    4. post 30SC to gain the use of kekkei genkai

    once you gain the use, you can than start posting for your mastery..

    CLANS
    Here are the clans and their mastery levels required for certain skills in each.

    Nara Clan
    >Stage 1: Able to use Shadow Possesion Jutsu
    Req: 25sc to master the technique. (typically done while in the academy.)
    >Stage 2: Gain the ability to blend shadows within shadows.
    Req: 100 SC to master
    >Stage 3: Gives access to new abilities.
    Allows user to learn Nara Abilities.
    Req: 300 SC to master

    Yamanaka Clan:
    >Stage 1: Able to use Ninja Art: Mind Transfer Jutsu
    Req: 25sc to master the technique. (typically done while in the academy.)
    >Stage 2: Gain the Ability to curve your Ninja Art: Mind Transfer Jutsu to hit enemies behind walls.
    Req: 100 SC to master
    >Stage 3: Gives access to new abilities.
    Allows user to learn Yamanaka Abilities.
    Req: 300 SC to master

    Akimichi Clan:
    >Stage 1: Able to use Expansion Jutsu
    Req: 25sc to master the technique. (typically done while in the academy.)
    >Stage 2: Get the Ability to use your Expansion Jutsu on your entire body. (Making your body as tall as a skyscrapper)
    Req: 100 SC to master
    >Stage 3: Gives access to new abilities.
    Allows user to learn Akimichi Abilities.
    Req: 300 SC to master

    Aburame Clan:
    >Stage 1: Able to use Parasitic Destruction Insect Technique
    Req: 25sc to master the technique. (typically done when born.)
    >Stage 2: Gain the ability to control your insects for combat purposes.
    Req: 100 SC to master
    >Stage 3: Gives access to new abilities.
    Allows user to learn Aburame Abilities.
    Req: 300 SC to master

    Inuzuka Clan:
    >Stage 1: Able to use Ninja Art Beast Mimicry: All-Fours Jutsu
    Req: 25sc to master the technique. (typically done when in the Academy.)
    >Stage 2: Gain the use of the technique Tunnelling Fang.
    Req: 100 SC to master
    >Stage 3: Gives access to new abilities.
    Allows user to learn Inuzuka Abilities.
    Req: 300 SC to master

    Kaguya Clan:
    >Stage 1: Able to use Willow Dance
    Req: 25sc to master the technique. (typically done when in the Academy.)
    >Stage 2: Gain the use of Camellia Dance.
    Req: 100 SC to master
    >Stage 3: Gives access to new abilities.
    Allows user to learn Kaguya Abilities.
    Req: 300 SC to master

    Hozuki Clan
    -Level 1
    Water controller
    50sc to master
    -Level 2
    Water novice
    100sc to master
    -Level 3 (Abilities can be learned at this level)
    Water Master
    200sc to master

    Jugo's Clan (no official name has been given)
    -Level 1
    Transformation controller
    50sc to master
    -Level 2
    Transformation novice
    100sc to master
    -Level 3 (Abilities can be learned at this level)
    Transformation Master
    200sc to master


    Last edited by Kirito Gekko on Thu Jul 21, 2016 4:27 pm; edited 7 times in total
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    Kirito Gekko
    Admin

    Posts : 117
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    Age : 24

    Re: Kekkei Genkai/ Jutsu list

    Post by Kirito Gekko on Sun Jun 16, 2013 8:19 pm

    Ninjutsu

    D-Rank:
    (Req. 15 SC to learn)

    Spoiler:
    Name: Body Flame Technique
    Description: A technique similar to the Body Flicker Technique, however, the user disappears from view slowly. It also appears as if their body is being absorbed or burned by a flame.
    Ability: use like Body Flicker.
    Cost: 30 stamina 

    Body Flicker Jutsu
    Description: The Body Flicker Technique is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination. Shisui Uchiha was feared as "Shisui of the Body Flicker", likely referring to this technique. 
    Ability: move at high speeds and appear in a cloud of smoke
    Effect: increases speed by 20 for every 50 Stamina spent (for 5 posts)
    Cost: 50+ Stamina (once pre battle)

    Name: Dispell:
    Description: All ninja use this to combat against genjutsu in the field of battle. This is learned during the academy years so once they are genin they have this skill at their disposal.
    Ability: dispels genjutsu. learned in levels.
    >lv1. 15 SC- dispells D-rank Gen
    Cost: 40 Stamina (2 post cooldown)
    >lv2. 25 SC- dispells C-rank Gen
    Cost: 80 Stamina (3 post cooldown)
    >lv3. 35 SC- dispells up to B-rank
    Cost: 120 Stamina (4 post cooldown)
    >lv4. 45 SC- dispells up to A-rank
    Cost: 160 Stamina (5 post cooldown)
    >lv5. 55 SC- dispells up to S-rank/forbidden Gen
    Cost: 200 Stamina (6 post cooldown)

    Name: Earth Style; Quicksand Jutsu:
    Description: Forms a quicksand under opponents.
    Ability: Binds Opponent for 2 posts
    Cost: 40 Sta (4 Post Cooldown)

    Name: Earth Style: Earthen Corridor
    Description: This technique causes the earth in the surrounding area to rise up and over a target and create a cavern, imprisoning the target. The user can leave an opening to allow attacks to go in to strike down the trapped adversaries, or close it up completely to prevent escape.
    Ability: Trap opponent for 4 posts.
    Cost: 30 stamina

    Name: Earth Style: Headhunter Jutsu
    Description: This technique conceals the user underground and drags the object of their attack down into the earth, robbing them of their freedom. In addition, they can start another attack.
    Ability: Drag an opponent underground and trap them there with only their heads visible.
    Cost: 30 stamina

    Name: Fire Style; Fireball Jutsu:
    Description: A single fireball shot at opponent 
    Damage: 100
    Cost: 30 Stamina (3 post Cooldown)
    Type: Ranged (ACC)

    Name: Fire Style: Fire Run
    Description: This technique creates a stream of fire that can be manipulated into several forms (so far, rings of fire that runs on the ground or a circle of fire flying through the air) before striking the target. It can also be used in combination with Wind Style: Divine Wind to create a tornado of flames, or with Wind Style: Divine Down Current to release a massive inferno.
    Ability (Without combos): Traps opponents in a wall of fire for 3 posts.
    Damage: 110
    Cost: 30 stamina

    Name: Ice Style; Ice Prison Jutsu
    Description: This technique allows the user to infuse their chakra with ice underground and bring it to the surface. The user can then trap their opponent within the ice by controlling its movements and completely surrounding them in the ice. It is strong enough to withstand basic Fire Release techniques, because the ice has already been infused with the user's chakra. This allows to double as a defensive technique, by the user encasing themselves in the ice.
    Damage: 100
    Cost: 30 stamina

    Name: Ice Style; One Horned White Whale Jutsu
    Description: This technique allows the user to create a humongous whale with a long narwhal horn out of preexisting ice to attack their opponent. The user needs a source of ice in order to use this technique. This technique is used more as a distraction technique, or to block an opponent's movements, because of its size.
    Ability: Puts up a temporary block between the user and the opponent.
    Cost: 30 stamina

    Name: Ice Style; Swallow Snow Storm Jutsu
    Description: This technique creates a cluster of ice needles in the shape of miniature swallows out of preexisting ice, which the user then throws at the opponent. These needles can change direction in midair and will maim the opponent with their sharp wings. This technique can be eliminated by Fire Release techniques.
    Damage: 120
    Cost: 30 stamina

    Name: Sensory Jutsu
    Description: The Sensing Technique allows sensor type shinobi to detect and track down targets through their chakra signatures. The range of this technique varies between sensors.
    Ability: Allows user to turn into Sensor Mode and sense anyone's near by chakra.

    Name: Thunder Style; Peircing Thunder Jutsu:
    Description: A thunderbolt from hand hitting enemy.
    Damage: 110
    Cost: 30 Stamina (3 Post Cooldown)
    Type: Close (SPD)

    Name: Water Style; Black Rain:
    Description: A black mist that covers the battle field
    Ability: Renders sight useless to all enemies in battle for 5 posts
    Cost: 40 Stamina ( 10 post cooldown)

    Name: Water Style: Hiding in Water Jutsu
    Description: The user blends in with water to be undetected by the enemy, similar to the Earth Release: Hiding in Rock Technique. It was shown that this technique is usable even in water as shallow as a puddle, as seen when the Demon Brothers used it to ambush Tazuna and his bodyguards.
    Ability: Allows user to hide away from enemy for a while.
    Cost: 30 stamina

    Name: Wind Style; Slash
    Description: The user waves his hand and creates multiple blades of wind, which combine to form a single, large blade of air. The technique was powerful enough to stop Susanno's movements, but wasn't able to break through its defence.
    Damage: 120
    Cost: 30 Stamina (3 Post Cooldown)

    Name: Wind Style: Divine Wind
    Description: The user releases a gust of wind that forms several small tornadoes. Combined with Fire Style: Fire Run that forms a circle on ground level, this creates a massive flaming hurricane.
    Damage: 100
    Cost: 30 stamina

    Name: Wind Style: Divine Down Current
    Description: This technique creates a vortex of wind to blast at a target. It can be used in a combo with Fire Style: Fire Run and Earth Style: Earthen Corridor to release a massive inferno at the opponents while they are trapped within the confined space of the earth.
    Ability: Use with Fire Style: Fire Run and Earth Style: Earthen Corridor to make a deadly combo.
    Cost: 30 stamina


    C-Rank:
    (Req. 30 SC to learn)

    Spoiler:
    Name: Earth Style; Earth Wall:
    Description: Creates a stone wall in front of the user strong enough to repel jutsu.
    Ability: Repels any attack so long as the opponent is at same/lower base level chakra as user
    Cost: 50 Stamina per post that ability is active (one per battle)

    Name: Earth Style: Earth Golem Jutsu
    Description: This technique allows the user to create a large, humanoid creature composed of rock that can either be expelled from the user's mouth or formed from a nearby, pre-existing source of earth. Depending on the user, the golem can be formed instantly.
    Ability: Forms a Golem of rock that has half user stats.
    Cost: 60 stamina per Golem (Limit of 2 at a time)

    Name: Earth Style; Earth Clone:
    Description: Creates a clone of earth that is able to attack.
    Ability: Create clone that has the same strength as the original. Chakra is divided even among amount of clones created.
    Ability 2: If infused with chakra, Clone can be used as a bomb for 60 Sta.
    Damage (Ability 2): 1.5% Chakra for every clone used as bomb
    Cost: 80 Stamina per clone created (chakra distributed evenly/ twice per battle)
    Note* Clones disappear if hit once, clones cannot perform this justu.

    Name: Earth Style: Great Mud River
    Description: After forming the needed hand seal, the user transforms the ground underneath their opponent into a river of mud that throws them off balance and away from the user. The mud created by this technique can also be used as a medium for the Earth Release: Earth Dragon Bullet technique.
    Combo: Earth Style: Earth Dragon Bomb
    Ability: throws the opponent off their feet for an opening to attack.
    Cost: 60 stamina

    Name: Earth Style: Mobile Core
    Description: This technique grants the user the ability to lower or raise the ground in the surrounding area, allowing them to create giant holes or elevations in the ground. The size of the affected area as well as the depths that it is lowered or raised to is also up to the user. With precise timing, this technique can be used to evade incoming attacks, as well as to endanger opponents by moving them into the path of an oncoming attack reducing their reaction time as well as knocking them off balance, making it even harder to avoid the attack. Other than being moved below or above ground — relative to the surrounding surface — the terrain is not altered as plant life and people retain their same positions when this technique is used.
    Ability: Change the landscape to being higher in the air or lower in the ground to change course of battle.
    Cost: 60 stamina

    Name: Earth Style; Shadow Clone
    Description: This technique creates a shadow clone made of mud of the user. Since its made of mud, it can continue to reform and mold itself back to its original shape. Once reverted to mud, the clone can serve as a powerful restraint that is capable of completely halting the opponents movements.
    Ability: Form a single clone of yourself with the same exact stats. (Can be defeated by a Thunder Style)
    Cost: 60 stamina

    Name: Earth Style: Weighted Boulder Jutsu
    Description: This technique simply allows the user to increase the weight of their target. When Ōnoki used this technique on a White Zetsu clone, it exhibited petrification-like symptoms and then began to crumble.
    Ability: Make the opponent heavier by taking off 300 speed of their stat.
    Cost: 60 stamina (twice per battle)

    Name: Earth Style: Buta Futa
    Description: The user creates a giant, boar-shaped, earthen lid high in the air that falls on the target, trapping them.
    Ability: Traps an opponent for 4 posts.
    Cost: 60 stamina (three times per battle)

    Name: Earth Style: Stone Fist Jutsu
    Description: By encasing their arm in rock, the user can deal a powerful hardened punch against an opponent while being protected from direct contact with their target. If necessary, the weight of the rock can be increased to further increase the punch's destructive power.
    Ability: Add 300 strength to your stat for one attack.
    Cost: 60 stamina

    Name: Earth Style: Lightweight Boulder Jutsu
    Description: Contrary to its counterpart the Earth Release: Added-Weight Rock Technique, instead of making the target heavier, this technique makes it much lighter. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. The technique can be used on the user or other shinobi to increase their speed, but as a consequence of using it this way, it results in the decrease of the physical force of their blows.
    Ability: Makes user or anything it touches lighter. (If used on another Role Player then add 300 speed to stat)
    Cost: 60 stamina

    Name: Fire Style: Great Fire Annihilation
    Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive wall of intense flames, which covers an expansive range. This makes the technique extremely difficult to either avoid or contain, with it requiring the combined efforts of several Water Release users in order to extinguish the flames.
    Damage: 300
    Cost: 60 stamina

    Name: Fire Style; Phoenix Flower Jutsu:
    Description: Creates a cascade of fireballs that are shot at opponent.
    Damage: 100 per ball (3 ball max.) for every 50 Stamina put in=Damage
    Cost: 50 Stamina/ball (4 post cooldown)
    Type: ranged (ACC)

    Name: Fire Style: Phoenix Flower Shuriken Jutsu
    Description:The user unleashes a volley of shuriken with one hand, and at the same time, exhales fire-infused chakra onto them in order to increase the weapons' destructive potential by making them capable of inflicting severe burns upon direct contact with either the intended victim, or any other object caught within their trajectories. Due to the chakra-based nature of the flames that surround them, the shuriken will continue to burn after impact, regardless of the flammability of the object that they ultimately collide with.
    Damage: 120 per Shuriken (5 Shuriken max.) for every 50 Stamina put in=Damage
    Cost: 50 Stamina/ Shuriken (3 post cooldown)

    Name: Fire Style; Dragon Flame Jutsu:
    Description: The user breathes fire along a cord or any other type of long object, which rushes forward in straight line catching the enemy on fire. A line of enemies can be used as the conductor as well. The flames are meant to target, and assault the enemy's upper body just like a projectile weapon. 
    Damage: 200
    Cost: 60 Stamina (4 post cool down)

    Name: Ice Style: Black Dragon Blizzard
    Description: An Ice Release technique formed from already existing ice. After forming the needed hand seal Dotō will thrust his arm to send out a black ether-like dragon to strike his opponent. As it flies through the air it will begin to turn. When it hits the target it will use its motion to launch the opponent high into the air.
    Damage: 220
    Cost: 60 Stamina (3 post cool down)

    Name: Ice Style; Tearing Dragon Fierce Tiger 
    Description: This technique allows the user to manipulate preexisting ice and form it into a giant tiger, thus requiring a nearby source of ice in order to use this technique. It is cold enough to freeze any Water Release techniques it comes into contact with.
    Ability: Can stop any water style jutsu.
    Cost: 60 stamina (4 post cool down)

    Name: Reverse Summoning Jutsu
    Description: The counterpart of the Summoning Technique, this technique allows an animal to summon humans that they have a contract with. Gamakichi used this technique to summon Naruto to Mount Myōboku to begin his training. Fukasaku has also been shown summoning Naruto's shadow clones from Mount Myōboku with the use of a scroll.
    Ability: To send things or people to the land of the summons you have a blood pact with or summon something you sent there as well.
    Cost: 50 stamina

    Name: Summoning Jutsu:
    Description: The Summoning Technique is a space–time Ninjutsu that allows the summoner to transport animals or people across long distances instantly.
    Before an animal summoning can be performed, a prospective summoner must first sign a contract with a given species. The contract comes in the form of a scroll, on which the contractor uses their own blood to sign their name and place their fingerprints and once signed is valid even after the contractors death. After this they need only offer an additional donation of blood on the hand they signed the contract with, mold their chakra with hand seals and then plant the hand they signed the contract with at the location they wish to summon the creature. The amount of chakra used during the summoning determines how powerful the summoned creature can be. In the anime, it was shown that if a user attempts to summon an animal without first signing a contract, the user will be teleported to the home of the animal they have a natural affinity for.
    Ability:  to summon a creature that you have made a blood contact with.
    Cost: 60 Stamina

    Name: Shadow Clone:
    Description: Creates a clone that is able to attack.
    Ability: Create clone that has the same strength as the original. Chakra is divided even among amount of clones created. 
    Ability 2: If used for recon, Information that clone receives go to the original once jutsu is released. 
    Cost: 80 Sta per clone created (chakra distributed evenly/ twice per battle)
    Note* Clones disappear if hit once, clones cannot perform this justu.

    Thunder Style; Chidori:
    Description: A thunder technique that gives off the sound of 1,000 birds.
    Damage: 180
    Cost: 60 Stamina (4 post cooldown)
    Type: Close (SPD)

    Name: Thunder Style; Lightning Beast Running Jutsu
    Description: By manipulating lightning chakra into their hand, the user can make the lightning expand to create the form of a hound. The hound remains connected to the user's hand, allowing them to control it during its attack.
    Damage: 230
    Cost: 60 stamina

    Name: Water Style; Water Wall:
    Description: Creates a wall of water in front of the user strong enough to repel jutsu.
    Ability: Repels any attack so long as the opponent is at same/lower base level chakra as user
    Cost: 50 Stamina per post that ability is active (one per battle)

    Name: Water Style; Water Clone:
    Description: Creates a clone of water that is able to attack.
    Ability: Create clone that has the same strength as the original. Chakra is divided even among amount of clones created. 
    Ability 2: Able to turn into a water sphere trap for 60 Stamina. (water sphere traps opponent for 2 posts)
    Cost: 80 Stamina per clone created (chakra distributed evenly/ twice per battle)
    Note* Clones disappear if hit once, clones cannot perform this justu.

    Name: Water Style: Hardened Water Drill
    Description: The user makes the water under the enemy explode, launching them into the air. Then the user jumps above the enemy and creates a large whirlpool around his arm, striking the enemy with it and creating a large water explosion.
    Damage: 230
    Cost: 60 stamina

    Name: Water Style: Waterfall Basin Jutsu
    Description: This is a technique which creates a waterfall by developing spring water in a place without water veins and manipulating the resulting water current to form a wave. This is a very convenient technique as it can be used for training or relaxation. On the other hand, because it changes the environment on a large scale, it also has the effect of hiding one's location from the enemy by confusing them. The width of the water source, waterfall, and basin can be expended, as long as the user continues to send chakra in.
    Ability: Forms a waterfall where the user wants to.
    Cost: 60 stamina

    Name: Water Style: Syrup Trap
    Description: The user spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand.
    Ability: Ties someone down to the small area effected for 3 posts.
    Cost: 60 stamina

    Name: Wind Style; Black Wind Jutsu:
    Description: A blade of black wind shot at opponent
    Damage: 150 for every 50 Sta put into jutsu=Damage (150 Sta max)
    Cost: 50+ Stamina ( 4 post cooldown)
    Type: Ranged (ACC)

    B-Rank:
    (Req. 50 SC to learn)

    Spoiler:
    Name: Dustless Bewildering Cover
    Description: The user erases their presence, causing them to have neither a physical form nor detectable chakra while the technique is active. They cannot be detected through traditional means. This technique utilises water vapour to bend the light around the user making use of Water Release to do so, enhancing its effects from the Hiding with Camouflage Technique.
    Ability: Allows user to go undetected unless Byakugan is used to detect user.

    Earth Style; Earth Landslide:
    Description: The user sends a landslide of earth towards the target.
    Damage: 310 (3 post cooldown)
    Cost: 90 Sta

    Name: Earth Style: Earth Dragon Bomb
    Description: When used with Earth Release: Earth Flow River, this technique can create a dragon-like head to fire balls of mud at an opponent. This can also be combined with a fire technique to shoot searing hot rock towards an opponent.
    Required jutsu: Earth Style: Great Mud River
    Damage: 360
    Cost: 150 stamina

    Name: Earth Style: Iron Skin
    Description: The user flows chakra through all parts of their body causing it to become noticeably darker, which increases their defensive power to its utmost limits by making the skin as hard as diamond. Furthermore, the destructive power of physical attacks is increased, making this a great all-purpose technique. The amount of techniques that can break through the areas hardened by the Earth Spear are close to zero, excluding its undeniable weak point: Lightning Release ninjutsu.
    Ability: Hardens skin to allow a stronger attack.
    Effect: +300 strength (3 posts)
    Cost: 150 stamina

    Name: Earth Style: Falling Earth Spears
    Description: This technique lets the user condense mud or stone from the ground and shape it into spikes that protrude from the ground in order to skewer the target. The spikes cannot penetrate targets of greater density.
    Damage: 360
    Cost: 150 stamina

    Name: Earth Style Barrier: Earth Dome Prison
    Description: This technique traps the victims inside a self-repairing dome of earth which is almost instantaneously able to reform, even after Kiba hit it with his Passing Fang. Jirōbō was able to absorb the chakra of anyone trapped inside, something he enjoyed greatly. However, Jirōbō's chakra was not evenly distributed throughout the dome. Near the back, relative to him, his chakra was much weaker, making the dome weaker in that spot.
    Damage/Ability: 350/Drain stamina from the opponents stat into your own by 250 per post.
    Cost: 150 stamina per post active

    Name: Earth Style: Earth Dome
    Description: The user creates a dome constructed from the earth that can protect them from external attacks.
    Ability: Form a good defense from the front to defend against enemy attacks.
    Cost: 150 stamina

    Name: Earth Style: Earth Dragon
    Description: The user creates a dragon made from the ground to attack the opponent.
    Damage: 380
    Cost: 150 stamina

    Name: Earth Style: Planet Splitter
    Description: By flowing concentrated chakra from one's palms into the Dragon Veins flowing underground, one can tear the earth apart, creating large chasms. The length, width, direction, and curve of the chasm are all up to the user. Manipulating the Dragon Veins requires fine chakra control, but if one has such skill, they can use this technique to divide the space between the enemy and their own team in two, destroy enemy camps or defenses, and even to attack.
    Ability: Change the landscape by splitting a piece of land in half.
    Cost: 150 stamina

    Name: Earth Style: Rampart of Flowing Soil
    Description: This technique makes a gigantic rampart rise up beneath the user's feet, by shaping the ground and increasing the amount of earth with chakra. Depending on what the user imagines, the shape of the rampart can be anything from level ground to a steep, needle-like mountain. If the user increases the volume of earth too much, he can be forced to keep his chakra consumption down.
    Ability: Raise the ground below the user to be used any way the user wants.
    Cost: 150 stamina

    Name: Earth Style: Mud Wave
    Description: The user creates and rides a wave of earth that can branch off to attack from a distance. The user can also use it to skilfully manipulate the terrain around them and their opponent.
    Ability: Surround the opponent to trap them for an ultimate attack.
    Cost: 150 stamina

    Name: Earth Style: Mud Wall
    Description: The user creates a solid wall of earth as a form of defense. Chakra is either converted to earth within the body and then spat out to form the wall or the user can manipulate pre-existing earth to form the wall. The earth then instantly rises up and takes form. The barrier itself is also coated with chakra, making its strength incomparable to that of a normal mud wall. Because of the earth's special characteristics, the wall is highly resistant against, for instance, fire and water.
    Ability: Form a solid defense against front attacking jutsu.
    Cost: 150 stamina

    Name: Earth Style: Erupt
    Description: With this technique, the user can bring up on the surface something that is deep underground. The targets are launched in air with great strength and speed, the result of which has the appearance and nearly size of an erupting volcano. It can force a large number of soldiers hidden underground to resurface all at once. The technique has only been performed by two users together. In the anime, a single user can perform a smaller scaled version which bring forth multiple earth pillars.
    Damage: 420
    Cost: 150 stamina

    Name: Earth Style: Rock Breaker
    Description: This technique causes a cave-in by destroying the equilibrium that holds the cave together. Just removing a single vital stone throws off the balance of the cave, making it unexpectedly fragile and causing a domino effect that destroys the entire cave. The shinobi from Iwagakure use this technique as part of their pride tactic, luring several enemies into a cave to kill them all at once.
    Damage: 410
    Cost: 150 stamina

    Name: Earth Style: Super Weighted Boulder Jutsu
    Description: A more advanced version of the Earth Style; Weighted Boulder Jutsu, in which the user drastically increases the weight of their target, but to a much greater extent than that of the original ability. Under certain circumstances, the technique can be used to increase the force behind attacks.
    Ability: Can make objects or opponents get heavier. (If used on opponent 1,000 speed is taken from their speed stat)
    Cost: 150 stamina

    Name: Earth Style: Super Lightweight Boulder Jutsu
    Description: This technique is a more advanced version of the Earth Style; Light-Weight Boulder Jutsu, in which the user drastically decreases the weight of their target, but to a much greater extent than that of the original ability. The user can use this technique to lift enormous objects that they normally wouldn't be able to such as a meteorite or an entire island.
    Ability: Make something light so even a normal human can lift it. (Cannot be used on allys or opponents)
    Cost: 150 stamina

    Name: Flight Technique
    Description: This technique grants the user the ability to levitate and even fly. Ōnoki was able to transfer this ability to others through physical contact with them for an unspecified amount of time.
    Ability: Allows user to fly in mid air.
    Cost: 150 stamina

    Name: Fire Style: Fire Dragon Bomb
    Description: The user exhales a flame breath from their mouth. This technique is used in conjunction with Earth Release: Earth Dragon Bullet to ignite the projectiles fired by the latter technique, making it more devastating.
    Required jutsu mix: Earth Style: Earth Dragon Bomb + Earth Style: Great Mud River
    Damage: 370
    Cost: 150 stamina

    Name: Fire Style: Great Fire Destruction
    Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive stream of intense flames that can set a vast area ablaze, engulfing the target in a veritable sea of flames. If used upon dense, combustible terrain such as a forest, the confined area can greatly increase the possibility of the target's incineration.
    Damage: 410
    Cost: 150 stamina

    Name: Ice Style; Wolf Fang Avalanche Jutsu
    Description: This technique allows Nadare to cause an avalanche when near a mountain and transform the falling snow into a pack of wolves to attack the opponent. This technique has a weakness to lightning-based techniques, as seen when the wolves completely dissolve when attacked by Kakashi Hatake's Lightning Cutter.
    Ability: Charges in at the opponent in a scramble to throw them off guard.
    Cost: 150 stamina

    Name: Ninja Art: Tile Shuriken
    Description: This technique allows the user to remotely control, levitate and hurl spinning tiles in the nearby area. In addition to being able to control the tiles remotely, the user can pressurise them with chakra to make them far stronger than normal.
    Damage: 340
    Cost: 150 stamina

    Name: Ninja Art: Needle Jizo
    Description: This is a technique where the user encases themselves in a countless number of sharp needles, but in truth, the spikes are the user's hair. Chakra grants the strands of hair the hardness and shape of needles, endowed with a capacity to injure and kill on par with that of metallic weapons. In addition, if activated in response to an opponent's attack, it can also be used as a counter. The hair is made hard enough that it can withstand blows from certain types of weapons such as arrows.
    Damage: 350
    Cost: 150 stamina

    Name: Needle Hell
    Description: After using Needle Jizō, extending his hair around his body, the user shoots multiple hardened needle-like hair towards the enemy.
    Required Jutsu: Ninja Art: Needle Jizo
    Damage: 380
    Cost: 150 stamina

    Name: Summoning: Lightning Flash Blade Creation
    Description: This is a special "ninja tool summon" that allows the user to seal ninja tools like swords or kunai into a scroll or their clothes beforehand, allowing them to be called upon when needed. The ninja tools can be summoned in an instant just by touching the sealing "marks" which can be drawn anywhere. The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in its fully extended form beforehand. The ninja tools are thrown with the actual speed of a "flash of lightning", ruining the opponent's outset of the battle, and snatching away the initiative. Furthermore, because the summoned ninja tools can remain hidden until right before they are used, if this technique is mastered, there are an exceptional number of possible tactics. A large number of ninja tools can be stored within the sealing marks, which can make the efficiency of this technique last longer.
    Ability: Conceal many large or small weapons in seals anywhere on the body.
    Cost: 150 Stamina

    Name: Water Style: Exploding Water Shock Wave
    Description: The user spits out a great volume of water from their mouth, swallowing up and crushing the enemy with the advancing surge. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet, without fear of counter-attacks. The amount of water created is proportional to the amount of chakra used; when used with Kisame's enormous chakra, even a dry wasteland can become a small ocean. Afterwards, the excess water can be used for additional Water Release techniques.
    Effect: Fills the field with water so the user can use large water style jutsu.
    Cost: 150 stamina

    Water Style; Water Prison Jutsu:
    Description: This technique is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. 
    Damage: -100 HP after 5 posts (drowning) for each post activated (twice per battle)
    Cost: 40 Sta per post activated


    A-Rank:
    (Req. 75 SC to learn)

    Spoiler:
    Name: Black Lightning
    Description: Black Lightning is a unique form of Lightning Release utilised by the Third Raikage, who passed it on to Darui alone.
    Ability: Enables use of Black Lightning jutsu.
    Cost: 150 stamina

    Name: Thunder Style; Black Panther
    Description: After generating black lightning from their body which takes the form of a panther, the user can manipulate it to affect multiple victims at once by electrocuting them. Like various other Lightning Release techniques, the potency of this ability can be increased through the application of water.
    Damage: 410
    Cost: 150 stamina

    Name: Clone Great Explosion
    Description: This technique is used to create a shadow clone that can be detonated. The clone looks like a normal shadow clone, which allows the user to get it close to the target without them expecting anything besides a normal attack, or the target might even close in willingly to try to attack the clone. Using multiple tricks and diversionary tactics to disguise the nature of the clone can make this technique more likely to be effective.
    Damage: 450
    Cost: 150 stamina

    Name: Crystal Ball Jutsu
    Description: A technique that uses a crystal ball to track a particular individual anywhere they are. There are a few restrictions about the person that is subjected to pursuit. The user must know that person's chakra pattern. If someone can be targeted for pursuit, they may be very far away, the crystal ball will be able to confirm their position. As this technique is infallible for intelligence purposes, the Third Hokage used it to maintain public order in the village.
    Ability: allows user to look in on others as long as they know their character.
    Cost: 200 stamina

    Name: Earth Style; Armor
    Description: This technique coats the user's body with stones, making them much more resistant to attacks. While using this armor, the stone layer can be manipulated to form blunt weapons for stronger attacks. One can also change their appearance with the stone layer. It also seems that this armor is heavy and makes the user less quick, as seen when Sadai took the armor off and immediately increased his speed.
    Ability: Boost Defense stat by 300 for the duration of this jutsu
    Cost: 210 stamina per post active

    Name: Earth Style: Dark Swamp
    Description: By changing the surface of an object beneath an enemy into mud and creating a swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
    Ability: Trap opponents in a swamp for 4 posts or less. (Depends on opponents abilities.)
    Cost: 220 stamina

    Name: Fire Style: Dragon Flame Caterwaul
    Description: As with its parent technique, the user compresses a large amount of chakra built up inside their body, before expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates that great fire, and attacks their opponent. The temperature of the flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh.
    Damage: 460
    Cost: 200 Stamina

    Name: Giant Rasengan
    Description: A ninjutsu with preeminent destructive power, caused by wildly spinning chakra inside one's palm and compressing it to a high density — the Rasengan. By using the same essentials, but also rapidly increasing the amount of chakra used, results the Big Ball Rasengan. 
    Note: must know Rasengan
    Damage: 490 (Twice per battle)
    Cost: 150 Sta

    Name: Ninja Art: Shuriken Shadow Clone Jutsu
    Description: The user creates a thousand shadow clones from one shuriken, striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, or kunai, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. Because the clones form in just an instant, completely evading them is next to impossible.
    Damage: 430
    Limit: 20 shuriken 
    Cost: 200 stamina

    Name: Thunder Style; Chidori Current
    Description: By releasing the Chidori in every direction, an electrical discharge flows from the user's entire body allowing him to affect multiple enemies. When using this attack on a great number of enemies at once, it can effectively double as an instant defence. The body of the person touched by the Chidori will misinterpret the Lightning nature as "electrical signals from the nerves," making its muscles contract. This causes the body to involuntarily go stiff, while at the same time receives damage. This attack can also be channelled through the ground to increase the range of the attack. 
    Damage: 410 to max of 3 opponents at once (3 post cooldown)
    Cost: 120 Sta

    Name: Thunder Style; Chidori Senbon (Needles)
    Description: This is one of many variations of the Chidori that uses shape transformation. It is specialised in more speed, by being transformed into countless sharp senbon, all aimed at the enemy. By increasing the amount of chakra used, the number of senbon also increases. It can become even more effective by using it together with the Sharingan, allowing the user to precisely shoot for the enemy's vital points. 
    Damage: 400 for every Senbon=Damage (10 Max) (3 post cooldown)
    Cost: 30 Sta per Senbon

    Name: Thunder Style; Chidori Sharp Spear
    Description: The original Chidori gained its power by shaping it into a form sufficient for an electrical discharge and using it together with the user's own "thrust". This technique uses Shape Transformation to form the original Chidori into a spear or blade-shape, adapting it for mid-range attacks with a maximum range of about five metres. Although it's less powerful than the Chidori, its increased range means there is less of a risk to the user. It also has the advantage of being able to be used for surprise attacks and capturing. 
    Damage: 430 (3 post cooldowns)
    Cost: 90 Sta

    Name: Rasengan
    Description: The Rasengan is a powerful A-rank technique invented by the Fourth Hokage, which he created by observing theTailed Beast Ball. Minato spent three years developing the Rasengan; his plan was to take the shape transformation of one's chakra to the "highest possible point" and then combine it with his chakra's nature affinity, creating a technique that did not need the aid of time-consuming hand seals to control. He died before he could accomplish this, but on shape transformation alone, the Rasengan is still a very useful, powerful, versatile, and difficult technique to learn and master. 
    Damage: 460 (3 post cooldown)
    Cost: 120 Sta

    Name: Water Style; Water Vortex Jutsu:
    Description: creates a vortex of water that damages one opponent..
    Damage: 440 (3 post cooldown)
    Cost: 120 Sta 

    Name: Wind Style; Wind Vortex Jutsu:
    Description: creates a vortex of wind that damages one opponent..
    Damage: 450 (3 post cooldown)
    Cost: 120 Sta

    Name: Wind Style; Wind Blade Jutsu
    Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an invisible sword that assaults the enemy in a gust of wind and making a slicing sound. 
    Damage: 440 (3 post cooldown)
    Cost: 120 Sta

    Name: Wind Style: Rasengan
    Description: The Wind Style: Rasengan is an original technique created by Naruto Uzumaki, expanding on the original concept for the Rasengan: mixing one's chakra element with the Rasengan, emphasising the combination of the highest forms of Shape Transformation and Nature Transformation. This task proved too difficult to complete for Kakashi Hatake and the creator of the Rasengan, Minato Namikaze, before his death. Yamato noted that adding one's chakra element with the Rasengan takes an incredible amount of skill, or rather natural talent or instinct.
    Requires: Rasengan + Wind Element
    Damage: 540
    Cost: 200 stamina

    S-Rank:
    (Req. 100 SC to learn)

    Spoiler:
    Name: Earth Style; Earth Dragon Missile:
    Description: A earth elemental dragon jutsu that has great destruction power into it.
    Damage: 520
    Cost: 700 stamina

    Name: Earth Style: Great Mud River
    Description: After forming the needed hand seal, the user transforms the ground underneath their opponent into a river of mud that throws them off balance and away from the user. The mud created by this technique can also be used as a medium for the Earth Style; Earth Dragon Missile technique.
    Damage: 500
    Cost: 690 stamina

    Name: Flying Thunder God Slash
    Description: A technique combining the use of kenjutsu and space–time ninjutsu where, with sword in hand, the user teleports to a target instantaneously so as to deliver a swift, devastating slash to their opponent.
    Damage: 540
    Cost 800 stamina

    Name: Flying Thunder God Jutsu
    Description: To activate this technique, the user needs a special seal or "technique formula"  to mark the destination. After this is done, the user enters a dimensional void that instantaneously transports themselves to the location of the seal. The technique can create smoke, similar to a Summoning Technique, but that is not always the case. Minato applied the formula in advance to weapons such as kunai. By giving one such kunai to a person, he can immediately teleport to that person at any time. He can also apply the mark to a touched area, such as his opponent or some other surrounding feature. 
    Ability: Can teleport to a symbol where the user send the symbol that the user created to save those who he protects.
    Cost: 800 stamina

    Name: Great Spiralling Ring
    Description: Menma creates a dark-coloured Rasengan which is surrounded by rings that can cause massive destruction on impact.
    Requires: Knowing the Rasengan.
    Damage: 610
    Cost: 1,000 stamina (Once per battle)

    Name: Ice Style; Double Black Dragon Blizzard:
    Description: An advanced version of Ice Release: Black Dragon Blizzard in which Dotō releases two dragons of black snow that merge into a massive tornado. This jutsu manipulates existing ice and does not create ice.
    Damage: 560
    Cost: 750 stamina

    Name: Space–Time Barrier
    Description: Using his Flying Thunder God Kunai, Minato can form a barrier that will teleport away incoming attacks directed at it. He can divert away attacks as large and powerful as a Tailed Beast Ball from the Nine-Tailed Demon Fox. Once the attack is warped away, Minato has to direct it to another location.
    Ability: Send giant blasts away from an area you are protecting.
    Cost: 800 stamina

    Name: Thunder Style; Lightning Blade
    Description: The Lightning Cutter is an enhanced and concentrated form of the Chidori with the same effects and drawbacks. According to Might Guy, it gained its name after Kakashi split a bolt of lightning with it. Because the Chidori is already powerful on its own, the Lightning Cutter requires better chakra control, which is exemplified in its appearance. The Chidori appears as simply a mass of white electrical chakra in the user's hand, while the Lightning Cutter is more focused and blue. In Part I, Kakashi is limited to using it four times in one day, but by Part II, he can use it at least six times in one day.
    Damage: 570
    Cost: 800 stamina

    Name: Thunder Style; Lightning Cable
    Description: Using the aid of a shadow clone, Kakashi and the clone each perform the Lightning Blade technique on opposite hands to one another. Connecting their techniques together, they form a chain of lightning between themselves that is able to slice through objects such as tailed beasts' chakra arms with great ease.
    Requires: Lightning Blade
    Damage: 570
    Cost: 750 stamina

    Name: Thunder Style; Purple Electricity
    Description: The user unleashes a stream of purple electricity from his hand to attack targets from a distance. Created by Kakashi since he is no longer able to safely perform the Lightning Blade from the loss of his Sharingan.
    Requires: Lightning Blade
    Damage: 560
    Cost: 750 stamina

    Name: Thunder Style; Thunder Dragon Jutsu:
    Description: An elemental thunder dragon that does similar damage as the other types of elemental dragon jutsus.
    Damage: 510
    Cost: 700 stamina

    Name: Thunder Style; Kirin
    Description: Kirin is an extremely powerful, one-shot, lightning technique created by Sasuke Uchiha. He draws lightning directly from thunder clouds to supplement the power of his strike and controls it with chakra. Due to the technique using natural lightning, which Zetsu says reaches the ground in 1/1000th of a second, it is one of the most powerful lightning techniques. However, the preparation time required also decreases the technique's efficiency; if there are no active thunder clouds the user must create them by using fire techniques to produce the necessary storm conditions. Once a lightning source has been acquired, shaping and guiding the lightning to the target requires very little chakra. In addition, usage seems to destroy the thunder clouds as the sky cleared up of clouds after use. As such, this technique can only be used once in a fight. The technique can completely annihilate a mountain.
    Damage: 580
    Cost: 950 stamina (Once per battle)

    Name: Water Style; Water Dragon Jutsu:
    Description: This technique shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill.
    Damage: 530
    Cost: 700 stamina

    Name: Wind Style; RasenShuriken
    Description:  By manipulating the wind chakra of the Wind Release: Rasengan, Naruto was able to create four large points, making the Rasengan appear as a giant fūma shuriken, with the Rasengan in the centre remaining a perfect sphere. The technique gives off a loud bell-like screech after being formed. In order to perform it, the user requires the aid of two shadow clones; he/she must provide the chakra, one clone is responsible for the shape transformation, and the other provides the nature transformation. 
    Damage: 580
    Cost: 800 stamina

    Name: Wind Style; Wind Dragon Jutsu:
    Description: A wind element dragon jutsu that operates the same way as the other dragon jutsus of its class.
    Damage: 540
    Cost: 700 stamina


    Forbidden:
    (Req. 115 SC to learn along with either rouge status or kage Permission)

    Spoiler:
    Name: Cursed Seal Jutsu:
    Description: By applying a seal to the victim's body, the user brings the victim's abilities and actions under his/her control. With a simple secret hand seal, the user can inflict great mental and physical torment on the victim. 
    Ability: Allows user to place a cursed mark on the opponent weakening them but after a while of training the Opponent would eventually gain control of its power.
    Cost: 1000 stamina

    Name: Earth Style Ultimate Revival Jutsu: Soil Bodies
    Description: This technique is called the "ultimate earth-element resurrection technique". By utilising soil in the local ground, the user can revive the fallen in one of two ways. The first version allows the user to seemingly continuously resurrects a large number of slain people as zombies, but with none of their rationality, physical prowess, or techniques at their disposal. They are fairly easy to destroy. If the technique is deactivated either by the user or if the user is killed, the zombies will immediately turn to dust.

    The second version allows the user to bring a person back as a perfect resurrection, able to use all its skills from when alive, with the addition of a pre-set directive the person is forced to obey despite being consciously aware. Unlike the Impure World Reincarnation technique, the soul is not bounded to the body. This method requires a large amount of energy (i.e. electricity). At any time, by performing a Snake hand seal and snapping their fingers, the caster of this technique releases the resurrected targets, turning them into loose soil.
    Ability: Revive an army of the "Undead" to fight for you.
    Cost: 2,000 stamina

    Name: Living Corpse Reincarnation
    Description: a technique that was developed by Orochimaru that allows him to transfer his soul to someone else's body. It is also referred to as the "Eternal Youth and Immortality Technique".
    Limits: This can only be used once ever 3 real life months.
    Cost: 900 stamina (only if used during a battle)

    Name: Summoning: Impure World Reincarnation 
    Description: A high level Forbidden jutsu developed by the 2nd Hokage. This technique brings back the dead to be used like a puppet for the users ways. It first requires DNA of the one you want to bring back and a live sacrifice to be used. User may control the dead like puppets but they will still retain memories and powers from when they were alive.
    Ability: Brings back the dead.
    Drawbacks: 
    -If user is placed under a genjutsu and forced to perform hand seals the jutsu can be ended.
    -If the user should die while using this technique then the souls brought back can never be defeated unless sealed away.
    -If the dead are sealed away the user can no longer use them in battle.
    Dead stating:
    The dead who are brought back shall be stated at a relative close level to when they were alive or if they are from the series then they must be stated by a mod.
    Cost: 3,000 Stamina per dead used.

    (NOTE: rasengan shall be the only attack style jutsu to have no element since any element can be mixed into it so yeah.)


    Last edited by Kirito Gekko on Fri Jul 22, 2016 2:18 am; edited 10 times in total
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    Kirito Gekko
    Admin

    Posts : 117
    Join date : 2013-06-16
    Age : 24

    Re: Kekkei Genkai/ Jutsu list

    Post by Kirito Gekko on Sun Jun 16, 2013 8:20 pm

    Clan jutsu:
    Ukata Clan:
    Spoiler:
    Name: kura jutsu
    Type: Medical jutsu
    Description: A medical jutsu that has its cons as well as its pro. If used lightly, it can cure some minor battle wounds. If used greatly, some life can be taken from the user as a cost.
    Effect: To stage ability.

    Stage 1: minor healing- heals light wounds to a comrade
    Ability: Heals 5% total health once per battle.
    Cost: 300 Cha.
    Req.: 50 SC (clan leader)/100 (clan members)

    Stage 2: Self healing- can heal light wounds to self
    Ability: Heals 5% total health once per battle.
    Cost: 300 Cha.
    Req.: 75 SC (Clan Leader)/ 150 SC (Clan members)

    Stage 3: Major healing- Can heal major wounds to comrade at the cost of users health.
    Ability: Heals 15% at the cost of health from user
    Cost: 400 Cha + 10% user health
    Req.: 100 SC (Clan Leader)/ 200 SC (Clan Members)

    Nara Clan:
    Spoiler:
    Level 1 Jutsu: (15sc to learn these)
    Name: Shadow Imitation Technique
    Description: The Shadow Imitation Technique allows the user to extend their shadow on any surface (even water)[2] and as far as they want as long as there is a sufficient area. Once it comes into contact with a target's shadow, the two merge and the target is forced to imitate the user's movements. 
    Ability: Capture an opponent using the user's shadow to mimic the user's movements.
    Cost: 100 stamina

    Can be learned after Stage 3: (30sc to learn these)
    Name: Shadow–Neck Binding Technique
    Description: A technique developed from the Nara clan's hiden Shadow Imitation Technique with combat in mind. It is possible to inflict direct damage to the enemy by transforming and moving shadows endowed with physical power. It is possible to attack body parts like fingers and such by turning the shadow slender and to bind the opponent's body in order to restrain them. It was given its name because, above all else, strangulation is the most efficient method. The smaller the distance to the target, the greater the power of the shadow. This technique cannot be used for an extended period of time, as it weakens with each passing minute.
    Damage: 230
    Cost: 100 stamina

    Name: Shadow Sewing Technique
    Description: A ninjutsu from among the Nara clan's secret techniques that uses materialised shadows to attack and bind, instead of merely immobilising and controlling like the Shadow Imitation Technique. The user changes the shape of their shadow into several sharp needles and controls each separately. They can then attack several targets simultaneously and at the same time snatch away their ability to move by sewing them stuck with the shadow threads. Because it is a physical attack, it is impossible to capture someone without harming them, but on the other hand, since the speed of invocation and the time of duration are excellent, it can be used when urgent restraint is required. This technique is usually used to go through the target and capture them, but depending on the opponent, it can also be used as an attack to bring them down. This special characteristic finds its greatest effect when used as logistical support. After this technique hits someone, it can then be directly transformed back into the Shadow Imitation Technique.
    Damage: 290
    Cost: 100 stamina

    Name: Shadow Imitation Shuriken Technique
    Description: Shikamaru invented this technique while teaching himself to use Asuma Sarutobi's trench knives. By infusing the blades with his own chakra beforehand, they are given the effect of his shadow techniques. By using these weapons to pierce the enemies' shadows, they are paralysed in place. To pierce the shadow, it is necessary to avoid the target just barely — Shikamaru added fake explosive tags when he used them against Kakuzu and Hidan to help with that. Since it is more difficult for the enemy to notice it, this ninjutsu compensates for the weak point of the similar Shadow Imitation Technique, being its limited effective range. It is unknown for how long this jutsu can keep its targets paralysed, however it can be disrupted simply by the removal of the blade or by the disappearance of the opponent's shadow.
    Requires: 1 or 2 shuriken infused with the user's chakra.
    Ability: Paralyzes the opponent in place to allow the user to attack his/her shadow to the enemy.
    Cost: 50 stamina

    Name: Shadow Gathering Technique
    Description: This is a ninjutsu using materialised shadows, but compared to the Shadow Sewing Technique from the same line, this technique places emphasis on the minute control of the shadow's movements. It is accurate enough to even make the tentacles go through tiny holes. Basically, this technique takes the user's own shadow and transforms and stretches it into countless thin tentacles, which are then used to grab objects and pull them in. Also, one can also skilfully make use of the tentacle-shaped shadow tendrils by using them to lift up and throw weapons like kunai and such. This technique has many possible applications and uses. There are no hand seals used for this technique, but the hand movements resemble that of Gaara's Sand Binding Coffin.
    Ability: Gather things like paper bombs or such and attract them to an opponent of your choosing.
    Cost: 150 stamina

    Name: Black Spider Lily
    Description: After trapping the enemy with the Shadow Sewing Technique, the user can then manipulate the shadow to bring them closer to himself. This technique can be used to draw multiple enemy into the range of Inoichi's Mind Disturbance Dance Performance Technique.
    Ability: Can trap an opponent and make him/her do as the user pleases
    Cost: 200 stamina

    Yamanaka Clan:
    Spoiler:
    Name: Ninja Art: Mind Transfer Jutsu
    Description: The Mind Body Switch Technique is the signature ability of the Yamanaka clan. Originally, this ninjutsu was suited for intelligence-gathering missions rather than battle. With it, a ninja sends his mind into a target's body supplanting the target's mind with their own. The user transfers their consciousness to the target, giving them complete control of the body for a short period of time. While in control of the body, the user is able to communicate with the target. As the user propels all of their mental energy, the shooting range and number of hits are considerably limited. It is also possible for the user to switch bodies with the target. This has great strategic value when used on a team-mate as neither body is left incapacitated and they may also make use of the user's abilities as well as their own while doing this. To remain inconspicuous when spying, the user can perform this technique on an animal, such as a hawk, which they can use to do aerial reconnaissance.

    Normally, their original body is left defenceless while this technique is active, leaving it susceptible to attack until they return. The mind transfer moves in a straight direction and takes some time to return to the user's body if it misses. Because of these reasons, it should only be used on immobilised targets. Similarly, if the opponent's will is strong enough, they can force the user from their body, as Sakura Haruno did to Ino Yamanaka during the Chūnin Exams. Lastly, should any physical injury befall the victim's body while the mind-link is active, it would cause the user's body to also receive those same injuries. This can be rectified if user cancels the technique before the victim's body receives the damage.
    Effect: Go inside of an opponent's mind and control his/her bodies.
    Side-Effect: If the person the user takes over gets damaged then the user takes on the same, also the user is defenseless while using this jutsu.
    Cost: 100 stamina

    Learned after stage 3: (30sc to master each individual technique)
    Name: Mind Destruction Jutsu
    Description: A ninjutsu where one sends their chakra into the subject's nervous system, thus operating the enemies body at will. The enemies this technique is cast upon are completely under the users' control as their bodies become disconnected from their will. The difference between this, and the Mind Body Switch Technique is, the caster doesn't project their consciousness into the enemies body. Situations of numerical superiority for the adversary are precisely where this technique, which freely manipulates human beings, will display its efficiency, by getting the enemies to turn on one another. Control can be exerted even from a distance.
    Effect: Allows user to crush a person's mind and trick them into attacking their allies.
    Cost: 250 stamina

    Name: Mind Transfer Clone Jutsu
    Description: This technique allows the user to transfer their consciousness into more than one target, giving them complete control of the bodies for a short period of time. Like the Mind Body Switch Technique, the user's body is left defenceless while the technique is in use. Unlike the Mind Body Switch, this technique can travel in a curved line.
    Effect: Allows user to transfer their minds into multiple allies for 3 posts.
    Cost: 200 stamina

    Name: Mind Body Destruction Dance Jutsu
    Description: This is simply a large-scale version of the Mind Body Disturbance Technique, where the sheer volume of people affected in a given area is much greater. Like its parent technique it causes the user to gain complete control of the target's body, often forcing allies to attack each other.
    Effect: same as its original version but effects more allies.
    Cost: 300 stamina

    Name: Mind Transfer Puppet Curse Jutsu
    Description: The user of this technique firstly transfers their mind into a puppet laid somewhere in advance, near the vicinity of an enemy's predicted path, before manipulating it to attack an intended opponent. When the opponent counters and inflicts damage upon the puppet, the cursed seal will take effect, causing the kanji 'curse' (呪, noroi) to disappear from the puppet's forehead and the two consciousness (that of the user's inside the puppet and that of the victim who countered) to switch. Consequently, the user will gain full control of the opponent's body, while the victim's mind remains trapped within the immobile puppet.

    Like the original technique, the user's body is left defenceless while the ability is active and any injury done to the victim's body is also reflected upon their true body, but this can be rectified if the user cancels the technique just before any damage is received. Unlike the original, the user does not have to worry about the target's will overpowering their own, as it is sealed in the puppet.
    Effect: Transfers an enemies soul into a puppet and traps them there.
    Cost: 500 stamina

    Name: Yamanaka Clan Telepathy
    Description: This technique allows the user to telepathically communicate with other people. The user can also transfer this ability to another person by touching their forehead. The user can communicate with multiple people at once and the targets can also communicate with one another while the technique is in effect.
    Effect: Allows user to communicate with anyone they want no matter where they are.
    Cost: 50 stamina

    Akimichi Clan:
    Spoiler:
    Name: Expansion Jutsu
    Description: This is a secret technique passed down in the Akimichi clan that increases the user's body size by converting their calories into chakra. The user can freely alter their size at will when using this technique and can use it for an extensive period of time. A common application of the techniques gives the user a very round appearance by mostly increasing the size of the abdominal section, which is done in order to use the Human Bullet Tank technique. Other, more common applications increase the size of the entire body, turning the user into a giant.
    Effect: Body grows round to allow Human Boulder. If it enlarges body then Human Boulder cannot be used.
    Cost: 50 stamina

    Name: Human Boulder
    Description: A threatening taijutsu trick that converts the users large frame into a destructive weapon. The user first uses Multi-Size Technique to make themselves into a human-sized ball, then they tuck in their limbs and use chakra to propel themselves into a powerful roll. Its effective use of weight and the force of rotation make for an even greater lethality than appearances would let on, enough to pulverise someone's hand with but a mere touch. It is difficult for the user to turn in this form. This technique has the added effect of plugging up the user's ears.
    Requires: Expansion Jutsu.
    Damage: 150
    Cost: 100 stamina

    Can be learned after stage 3:(30sc to master each individual technique)
    Name: Partial Expansion Jutsu
    Description: A practical application of the Multi-Size Technique which lets one expand their own body. The point of swelling a single part of the body is to use the weight to increase the power of one's physical attacks. Any bodily part may be augmented this way, but for ease of use the arms and legs tend to be chosen quite frequently. The speed of the expansion is exceedingly sudden, which makes it extremely difficult to avoid. Like the majority of the Akimichi clan's techniques, this one requires a considerable amount of chakra. Because of this one may choose to use one of the Three Coloured Pills.
    Damage: 210
    Cost: 200 stamina

    Name: Super Expansion Jutsu
    Description: The Super Multi-Size Technique is the height of the Multi-Size Technique, which multiplies the user’s body to a size beyond belief. The attack method depends on the situation and the user’s inventiveness, but massive punches, kicks and body slamming is common. However, the abnormally extreme physical change also places a large burden on the user’s body. The clothes of the user also expand along with the body. When Chōji first used this technique, he needed to take one his clan's Three Coloured Pills to increase his chakra reserves.
    Damage: 250
    Cost: 300 stamina

    Name: Spiky Human Boulder
    Description: With its effectiveness raised several times by using it together with weapons, this technique is an enhanced version of the Akimichi clan's Human Bullet Tank.
    One application of this technique first involves the user wrapping ropes with kunai attached around their body, after which the Multi-Size Technique is used. From that state, one switches over to the Human Bullet Tank. Using the kunai as spikes, the rotation power increases, and the attack power also drastically goes up.

    In another application of this technique, shown in Part II, Chōji rapidly grows his hair out to wrap around his body, in a manner similar to Jiraiya's Needle Jizō technique, instead of using kunai. This results in far more spikes than the previous version, as well as a shorter preparation time due to Chōji not needing to wrap kunai around his body.
    Damage: 360
    Cost: 250 stamina

    Name: Human Jackhammer
    Description: After using the Multi-Size Technique to increase their size, the user funnels chakra into their hands, which causes special markings to appear in them. The weight and power of the hands are greatly increased because of the larger size, the muscles are activated with concentrated chakra, and the thickness is also increased. With so much chakra that it becomes visible, the user's palms become like an iron hammer. This gives this attack the power to even cave in the earth, causing extensive crushing damage to anything that may be caught beneath them. This attack is also shown to have a wide range due to the increased size of his palms.
    Damage: 340
    Cost: 150 stamina

    Name: Butterfly Bombing
    Description: This is a life threatening technique if used in combination with the red Akimichi food pill, which burns away all of a ninja's excess fat and converts it into chakra. Because the members of the Akimichi clan tend to be overweight to support their techniques, this pill can give them 100 times their normal chakra level. The intensely concentrated chakra that is gained leaks out from the backbone and becomes visible through friction with the shoulder blade, appearing like a butterfly wing. The user then concentrates the unique chakra into their fist, and then puts all their body weight behind the punch. The massive amount of chakra concentrated is enough to change the user's body structure, and the user will die unless given medical attention as described in the medical encyclopaedia from the Nara clan soon thereafter.
    Should an Akimichi be able to use the Calorie Control, they can bypass the danger posed by the pills.
    Damage: 580
    Cost: 1,000 Stamina

    Name: Calorie Control
    Description: This ability grants members of the Akimichi clan free control of their body's calories — which they convert into chakra in order to perform their techniques. The Akimichi developed the Three Coloured Pills for easier use of this technique, however, the use of these pills carry great risks. On the contrary, these effects are not seen when the user performs the technique without the assistance of the pills. At the highest level of the technique, the user converts calories into chakra and releases the chakra in the shape of two large butterfly wings. In this form, the user can use some of their clan's high-level techniques, such as the Butterfly Bullet Bombing technique several times without experiencing fatigue or other adverse effects. The user still experiences weight loss but it isn't nearly as severe as when the pills are used.
    Effect: Allows Akimichi clan users to use special techniques.
    Cost: 100 stamina

    Uchiha Clan:
    Spoiler:
    (This is for Uchiha Clan Members with any level of Sharingan. 15sc to learn each)

    Name: Uchiha Flame Battle Encampment
    Description: After manifesting small flames on each finger of one hand, the user then slams their palm on the ground, resulting in the creation of a cylindrical barrier enveloping a location of their choosing, protecting anything contained within and burning whatever comes into contact with the barrier's exterior.
    Effect: Surrounds an ally to protect them and burns anyone who tries to get in.
    Damage: 120 (if enemy touches the barrier)
    Cost: 100 stamina

    Name: Uchiha Return
    Description: By utilising their gunbai in a particular manner, the user is not only able to block and completely nullify the effects of an incoming attack, but also deflect the technique back along its original course. As this redirection occurs both suddenly and unexpectedly, the reflected attack can prove difficult for opponents to evade.
    Requires: Uchiha Gunbai
    Damage: Based on opponent's jutsu damage+ 200
    Cost: 200 stamina

    Name: Gunbai Barrier Technique
    Description: By channeling chakra through his gunbai, Madara can erect a large circular barrier capable of enveloping both him and Obito and was durable enough to completely block the large chakra receiver stakes thrown with great force by Naruto in his Tailed Beast Mode.
    Requires: Uchiha Gunbai
    Ability: Block strong attacks for 1 post
    Cost: 200 stamina (3 post cooldown)

    Name: Naka Shrine Pass Technique
    Description: In order to enter the Uchiha's secret meeting place under the Naka Shrine, one must perform a specific technique, akin to a password. Performing the technique moves a slab of rock which has the Sharingan wrapped in sealing formulae in the centre, revealing stairs to the meeting place. Despite the destruction of the Naka Shrine, the rock still guards the secret entrance.
    Ability: Grants access to Naka Shrine's lower level
    Cost: 50 stamina

    (Must know stage 2 sharingan or higher to learn these) 25sc to master.

    Name: Genjutsu: Sharingan
    Description: This technique is simply the use of generic genjutsu used by Sharingan wielders. By simply having their opponents look into their eyes, the user can lock them within a genjutsu of their choosing, paralysing or knocking out an opponent, or force them to reveal information that they have.
    Ability: Make opponent fall asleep or force them to spill information on their village.
    Cost: 100 stamina

    Name: Demonic Illusion: Mirror Heaven and Earth Change
    Description: The user decrypts a genjutsu that has been applied onto them and casts back a technique with identical effects onto the opponent. It's a form of illusion reversal, but in order to instantly read through a technique and cast it in return, the Sharingan's power is necessary. As genjutsu is initially used to confuse the enemy, this technique, which sends it right back to its caster, deals a high amount of mental damage, more than anything else.
    Ability: Turns a Genjutsu back on its opponent.
    Cost: 150 stamina

    Name: Demonic Illusion: Shackling Stakes Technique
    Description: Firstly, this technique requires the use of the Sharingan and direct eye contact. The opponent is caught in the illusionary world created by the user, and the victim will be tormented with the sensation of having spikes driven through their limbs, taking away their body's freedom. At the same time, the physical pain accompanying the illusion reveals the greatest use this technique has is primarily for torture.
    Ability: Torments user by putting illusion stakes into their body making them spill information or surrendering.
    Cost: 100 stamina

    Name: Demonic Illusion: Burning Paper Body
    Description: This genjutsu requires the Sharingan and eye contact to be activated. The illusion traps the victim in a dark empty space where their body is made of paper that burns from toe to head while the user is watching. The technique will make it harder for the target to move properly.
    Ability: Makes the opponent think their body turns into paper and slowly burns the entire body making them lose conscious.
    Cost: 200 stamina

    (This last ability requires Mangekyō sharingan.) same sc required above.

    (For all Types)
    Susanoo- This was now revealed to work for all sharingans with the Mangekyo but the awakening process is left unknown for the most part. So we will leave it up to the person to come up with a special way to awaken their Susanoo, however we will require stages for such things to happen so not everyone starts with a perfect Susanoo.

    Ribcage form- The lowest of the forms Susanoo comes in and it can only be used for defensive purposes only. Stat for this form is based on the users defense stat x2. 15sc to master.

    Skeletal form- The second lowest form of the Susanoo and can be used for both a defensive and offensive stance to attack the enemy or defend yourself from incoming attacks. Stats of this form based on users attack and defense stat x2. 30sc to master.

    Full-bodied form without legs- This is where the Susanoo really starts to benefit the user in many ways. Not only can it play the defensive card well its offensive capabilities increase greatly. At this level weapons may be allowed to manifest themselves for the users use against opponents. Stated the same way as above. 50sc to master.

    Full-bodied form with legs- Same as above but you get more freedom to moved around and be higher off the ground away from close combat opponents. Stated the same as above. 65sc to master.

    Armored form- This form is the second highest Susanoo form to exist to this date. In this form not only do you get a cloak and a more complete look you also get higher attack and defensive capabilities. Every stat in this Susanoo is x3 granting it more speed and power than the previous forms. 85sc to master.

    Stabilized Perfect form- The final form of the Susanoo, also the most rarest to be seen since the Fourth Shinobi War. This form grants the most strength and is capable of leveling a battlefield depending on the stats of the user this could turn the tides of battle. Stats are x4 in this state. 100sc to master.

    Name: Susanoo Genjutsu
    Description: Using his Sharingan, Sasuke stares at his opponent directly in the eye. Then a shadowy figure of himself appears before them forcing them under a genjutsu. An image resembling his Susanoo appears in front of the opponent and grasps them as it begins "assimilating" them into itself. This breaks the opponent's will. Afterwards, the opponent is left incapacitated.
    Ability: incapacitates an opponent for 6 posts.
    Cost: 200 stamina (once per battle)

    Name: Yasaka Magatama
    Description: Through the use of Susanoo, the user is able to create the Yasaka Magatama from any of its hands, consisting from a number of magatama bound together through their respective centres by a thread of chakra. Due to this structure, the tools then act in a similar manner to that of a shuriken when thrown by Susanoo — rapidly spinning towards the intended target — and result in a powerful collision upon impact. The size of the created projectiles are dependent upon the user's intent and situation, with smaller variations often used when fighting in close quarters or confined spaces.
    Damage: 200
    Cost: 250 stamina

    (For users of the Sasuke/Itachi type)
    Blaze Style
    Description: Blaze style is an advanced chakra nature. Sasuke Uchiha uses this technique when manipulating the unquenchable black flames of Amaterasu. C states that Sasuke manipulates the flames with his right Mangekyō Sharingan whereas he casts Amaterasu with his left.
    NOTE: this is not a jutsu it is a Element for Mangekyo users. 50sc to learn.

    Blaze Style; Magatama
    Description: Utilising the orb in his Susanoo's third hand, Sasuke is able to rapidly produce a number of magatama projectiles, composed entirely from the black flames of Amaterasu. Upon impact, victims of this technique are forcefully thrown off their feet and quickly incinerated by the intense flames.
    Damage: 310
    Cost: 250 stamina

    Blaze Style: Kagutsuchi
    Description: Sasuke Uchiha uses this technique to apply Shape Transformation to the inextinguishable black flames of Amaterasu, turning the flames into a spiked barrier that not only shields him, but also burns and pierces any opponent that touches the flames. This technique can be used offensively as well using shape transformation to make it take the shape of a rasengan or chidori shape or shape it into a sword slashing attack. While Amaterasu is cast from Sasuke's left eye, this technique is cast from his right eye.
    Ability: Shields user from any attacks coming from the front while using Susanoo.
    Damage: 320
    Cost: 50 stamina per post activated (Defensive)/ 100 stamina (Offensive)

    Blaze Style: Susanoo Kagutsuchi
    Description: An application of Kagutsuchi through Susanoo whereby the eternal flames of Amaterasu are formed into weapons from the black orb held in the secondary right arm of Sasuke Uchiha's Susanoo. Of the weapons comprised of these flames is a sword, which was used to stab and incinerate White Zetsu, slice through Kabuto's Spider Web Unrolling technique and other large defences with relative ease, leaving the black flames to consume what is left. Additionally, magatama-shaped projectiles that can be unleashed in volleys, and large arrows that can be fired from its bow.
    Damage: 350
    Cost: 150 stamina

    Blaze Style; Shield of Black Flames
    Description: Sasuke manipulates the flames of Amaterasu to cover the ribs of Susanoo with the flames, surrounding himself with a shield of black fire. In addition to the damage it can inflict, this has the psychological effect of causing enemies to hesitate to attack him.
    Ability: puts a shield of black flames along the ribs of Susanoo to prevent large scale attacks from all sides getting through.
    Damage: 400 (also what ever limb that was used to hit this will need to be amputated to prevent entire body burning.)
    Cost: 50 stamina per post activated

    (For users of the Kakashi/Obito Type)
    Name: Fire Style: Bomb Blast Dance
    Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a continuous stream of flames. By then combining this stream with the distorting effects of Kamui, it results in the creation of a massive vortex of fire that spirals progressively outward, as it is propelled forwards at great speed.
    Requires: Kamui
    Damage: 400
    Cost: 500 stamina

    Name: Kamui Lightning Cutter
    Description: A Lightning Cutter imbued with the Mangekyō Sharingan, utilising the intangibility effect of Kamui on the user approaches, the user materialises their hand and strikes their target with the Lighting Cutter directly. The use of Kamui's intangibility enables the user to attack without any vulnerability to a counter-attack on the approach while allowing the user to phase through the opponent.
    Requires: Kamui
    Damage: 700
    Cost: 600 Stamina

    Name: Kamui Shuriken
    Description: Through the use of Susanoo, the user is able to create several large projectiles shaped like Obito's Mangekyō Sharingan, which is imbued with Kamui. The shuriken are then launched by Susanoo — rapidly spinning towards the intended target before cutting and instantly warping them into Kamui's Dimension on contact.
    Requires: Kamui
    Ability: Warp enemies or just large objects away from the battlefield.
    Cost: 500 stamina (2 times per battle is the limit)

    (For users of the Shisui type)

    Name: Kotoamatsukami: Kobo
    Description: Shisui puts the opponent into the Genjutsu Kotoamatsukami, where a large Mangekyō Sharingan shines down rays of light that blasts the opponent.
    Ability: Traps opponent in Genjutsu world for 2 posts.
    Damage: 400
    Cost: 300 Stamina (3 times per battle with a 4 post cooldown)

    Hyuga Clan:
    Spoiler:
    (25sc to master all of these.)

    Name: Chakra Needle Technique
    Description: After focusing chakra outside the body, it is then formed into needles and propelled at the target. By using Byakugan, this technique can be used to hit very small targets, such as bees.
    Damage: 150
    Cost: 50 stamina

    Name: Protection of the Eight Trigrams Sixty-Four Palms
    Description: Created by Hinata, this technique allows her to emit a constant stream of chakra from her palms, creating extremely thin, sharp chakra blades. With her natural flexibility, Hinata can reach any point around herself, allowing her to hit any target within her field of vision. While using this technique, Hinata moves with such speed that her movements become a blur, allowing her to hit hundreds of targets with extreme precision, much like the Eight Trigrams Sixty-Four Palms. It is so precise that it can cut smaller targets, like bees, in half. Additionally, Hinata can control the size of the chakra beams in her palms, allowing her to create larger, arc-shaped chakra beams that spread out across her entire attack range. The technique was powerful enough to knock back the Giant Bee.
    With the addition of Hinata's flexibility, the technique creates an "absolute defence" effect similar to that of the Eight Trigrams Palms Revolving Heaven, though the cutting nature of the chakra prevents any outside force from restricting it. In this way, the technique can be used as both an offensive and defensive manoeuvre.
    Damage: 160
    Cost: 200 stamina

    Name: Gentle Step Twin Lion Fists
    Description: The user forms two large lion-shaped shrouds of chakra around their hands, then attacks the opponent with them. Though its full power was not shown in the manga, in the anime, it was shown that this technique has enough power to destroy Pain's chakra rods, as well as momentarily stunning the target after the attack lands.
    Damage: 360
    Cost: 300 stamina (once per battle)

    Name: Palm Bottom
    Description: This attack consists of a quick, precise thrust of the users' palm to an opponent's body. Like other Gentle Fist techniques, it sends chakra into the target to cause internal damage which will temporarily paralyse an opponent.
    Damage: 220
    Cost: 50 stamina

    Name: Gentle Fist Art One Blow Body
    Description: Using their ability to expel chakra from every chakra point on their body, a member of the Hyūga clan can hit their opponent with a blast of chakra that will send them flying away from the user.
    Damage: 130
    Cost: 100 stamina

    Name: Eight Trigrams Vacuum Palm
    Description: This technique is similar in practice to Eight Trigrams Palms Revolving Heaven, but has a specific target rather than a general area. To perform it, the user precisely pinpoints the enemy's vital points with the Byakugan and releases a high-speed palm thrust. A "vacuum shell" compressed using the Gentle Fist is formed to attack the opponent's vitals from a distance, blowing them off their feet with tremendous force before they even notice they were hit.
    Damage: 230
    Cost: 50 stamina

    Name: Eight Trigrams Mountain Crusher
    Description: A more powerful variation of Eight Trigrams Vacuum Palm. The user hits the target at close range with a powerful wave of chakra. The attack sends them flying back into a rock or wall, causing severe damage.
    Damage: 270
    Cost: 150 stamina

    Name: Eight Trigrams Thirty-Two Palms
    Description: The Eight Trigrams Thirty-Two Palms technique is a manoeuvre of the Gentle Fist fighting style. It is essentially a halved version of the Eight Trigrams Sixty-Four Palms, but seems to be no less effective. This technique is used to close off the flow of chakra through thirty-two chakra points of an opponent's Chakra Pathway System. This eliminates their ability to use chakra for quite some time and makes it difficult for them to move.
    Damage: 120
    Cost: 50 stamina

    Name: Eight Trigrams Sixty-Four Palms
    Description: The Eight Trigrams Sixty-Four Palms is a taijutsu that should only be passed down in the main house of the Hyūga. It is a dangerous technique that is appropriately handed down from father to only a single child within the Hyūga clan. It is a manoeuvre of the Gentle Fist fighting style.
    With the Byakugan's near 360° field of vision, the user envisions an Eight Trigrams circle. Then the enemy within this circle is hit with a series of violent blows. By striking sixty-four of the tenketsu throughout the opponent's Chakra Pathway System, their chakra flow is stopped, making them unable to even stand.
    Damage: 240
    Cost: 150 stamina

    Name: Eight Trigrams One Hundred Twenty-Eight Palms
    Description: The Eight Trigrams One Hundred Twenty-Eight Palms is a manoeuvre of the Gentle Fist fighting style. It is essentially a doubled version of the Eight Trigrams Sixty-Four Palms performed at twice the speed. This technique is used to close off the flow of chakra through one hundred and twenty-eight chakra points of an opponent's Chakra Pathway System. This eliminates their ability to use chakra for quite some time and makes it difficult for them to move. Alternatively, it can be used to hit a great number of targets very quickly.
    Damage: 480
    Cost: 250 stamina

    Name: Eight Trigrams Palms Revolving Heaven
    Description: A secret taijutsu that is orally handed down only within the main house of the Hyūga, this technique utilises the chakra control gained through Gentle Fist training to release a huge amount of chakra from all the chakra points on the user's body. It is also a defensive manoeuvre to compensate for the Byakugan's blind spot as the released chakra blocks any possible attack on the user. After releasing chakra from every tenketsu in their body, the user then spins rapidly to parry the attack, both creating a rotating shield of chakra around themselves and tossing away any nearby attackers. The user can also actively control the size and power of the sphere to suit the situation. This technique is only effective when rotating, since the chakra itself is not enough to stop a physical attack thus if they cannot spin, the user becomes vulnerable.
    Ability: covers from all angles to stop attacks from hitting and cause small amount of damage as well.
    Damage: 200
    Cost: 100 stamina

    Hozuki Clan:
    Spoiler:
    (25sc to master all of these)

    Name: Drowning Water Blob Jutsu
    Description: After liquefying a portion of his body, Suigetsu manipulates the resulting water to surround his target's head, preventing them from breathing in order to either: render the victim unconscious or ultimately kill them, if the suffocation is sustained.
    Ability: Turn body to liquid to avoid damage and possibly knock opponent out.
    Cost: 100 stamina

    Name: Hydrification Jutsu
    Description: By liquifying the whole body at will, this technique makes it impossible to receive damage from physical attacks. From a single hair to the skin and muscles, everything can be liquefied and solidified at will. Be it to evade an enemy's attack during a short range battle, to infiltrate a structure, or to launch a surprise attack in a liquefied state, this technique boasts a high strategic value. Using this, the user can also re-shape their body parts for suitable situations.
    Ability: Turn body into a liquid form to pass through things.
    Cost: 150 stamina per post in use.

    Name: Steaming Danger Tyranny
    Description: Steaming Danger Tyranny is the Second Mizukage's infinite explosion ninjutsu (無限爆破忍術, mugen bakuha ninjutsu) whereby he creates a clone — which resembles a chibi version of himself — made from the oil and water in his body. The water in the clone is surrounded by a thin layer of oil and due to this structure, the clone's temperature can easily be altered from cold to hot and vice-versa. When it exerts itself, the outer layer of oil heats up and evaporates the water inside. As the internal pressure builds, the clone expands until it violently explodes and the water vapour is released. This vapour then cools down as it rises and as a result, turns into hail that cools the clone, causing it to shrink to its original size and start the entire process again.
    Damage: 210
    Cost: 250 stamina

    Name: Water Gun Jutsu
    Description: Using the Hydrification Technique, the user forms a finger gun and fires a droplet of water at the intended target with tremendous force from their index finger, enough to easily pierce through a sand clone.
    Damage: 350
    Cost: 200 stamina (3 post cooldown)

    Name: Water Jutsu: Demon Fish Jutsu
    Description: After using his Hydrification Technique to merge with a water source, Suigetsu can form a giant wave that looks like a demon-like fish. Suigetsu can use this form to battle larger opponents, or he can use it to shield allies from attack. Though it was strong enough to push back an Eight-Tailed Killer B, it was not strong enough to withstand a Tailed Beast Ball, though Suigetsu was rendered unconscious, in a jelly-like state.
    Ability: Can be used to turn the users body to liquid and attack using a giant form of water. (Can only be used in a large body of water.)
    Cost: 1,000 stamina. (5 post cool down)

    Name: Water Style: Great Water Arm Jutsu
    Decription: By putting the Hydrification Technique into practical use, the muscles of the arm are temporarily enlarged and strengthened. Moisture is gathered from the whole body and compressed into the entire arm, like an instant pump-up. However, because it is essential to properly control the moisture balance inside the body, this technique's degree of difficulty is very high. The technique gives the user superhuman strength, capable of breaking through both rock walls and steel doors.
    Damage: +300 strength for 2 posts. 230
    Cost: 100 stamina

    Jugo's Clan:
    Spoiler:
    Name: Body Absorption
    Description: While in partial transformation, Jūgo extends a needle-like protuberance from his body, places it into a target while proceeding to sucking out their chakra, along with organs and/or flesh which he uses to restore his own chakra and body. He used this technique after being left on the brink of death by A. This technique also restores him to his normal size.
    Ability: Absorb the life force of another to restore your own. cannot be used to kill.
    Cost: 100 stamina

    Name: Chakra Blast Cannons
    Description: While in the second state of his Sage Transformation, Jūgo grows more of his jet booster like appendages, extends them, and then uses them to gather chakra and form a huge powerful chakra blast.
    Damage: 250
    Cost: 200 stamina

    Name: Destroying Axe Fist
    Description: Using his Sage Transformation, Jūgo can form a massive axe on his arm. The axe is strong enough to block real swords without damage.
    Damage: 260
    Cost: 100 stamina

    Name: Jet Booster Jump
    Description: Jūgo, while in his transformed state, creates many jet-like appendages on his back to create a powerful blast. He then jumps, giving him power to manoeuvre in the air.
    Ability: Allows user to jump into the air and manoeuvre in mid-air.
    Cost: 50 stamina

    Name: Piston Fist: Style One
    Description: Jūgo uses his transformation to grow jet booster-like arms that increases his attacking and throwing power. This is a more powerful version of Piston Fist, with the combination of the Jet Booster Jump.
    Damage: 270
    Cost: 150 stamina

    Name: Piston Fist
    Description: While using his Sage Transformation ability, Jūgo can alter his arm into a piston to increase his attack power. To increase it even more, Jūgo can forms jets on his hands or elbows.
    Damage: 260
    Cost: 150 stamina

    Aburame Clan:
    Spoiler:
    (25sc to master each individual jutsu)
    Name: Parasitic Destruction Insect Technique
    Description: The Parasitic Destruction Insect Technique is a practice exclusive to the Aburame clan. When children are born into the clan, their bodies are offered to insects to be used as a nest. Over the years, as the child grows up, they are instructed in the secret techniques of the clan, and learn how the insects may serve them in combat. Most Aburame are inhabited by kikaichū, but some members of the clan like Torune and Shikuro Aburame instead have nano-sized, venomous insects, a rare type of insect even within the Aburame clan.
    Effect: User offers their body to the insects to allow them to use the clan's jutsu.
    Cost: 100 stamina (never needed after 1 use.)

    (Can be learned at stage 3)
    Name: Human Cocoon Technique
    Description: The user creates a cocoon around themselves most likely to spy or hide from the enemy. The user can also use the cocoon as a "sleeping bag". The cocoon is waterproof.
    Effect: Allows user to hide in a cocoon and regain stamina
    Cost: 200 stamina

    Name: Insect Clone Technique
    Description: A secret technique exclusive to the Aburame clan, where thousands of kikaichū are gathered in one place to take on the appearance of the user or anyone else the user wishes. The technique is elaborate enough to be mistaken for the original, and therefore may be used as a decoy or as part of a diversionary tactic. Furthermore, since one can put the insects in standby somewhere beforehand and then have them assume the form of the clone, this technique is arguably even more effective than the Shadow Clone Technique, depending on the task. The clone falls apart into its component bugs when struck. Because it's made of bugs, it can reform almost instantly.
    Effect: form a single insect clone to take place of user for a while.
    Cost: 100 stamina

    Name: Insect Jamming Technique
    Description: The user has a large amount of their kikaichū and has them spread out over a wide area around themselves. The insects then emit a small amount of the their host's respective chakra that they usually feed on. This confuses sensor-type shinobi's chakra-sensing ability, as the insects' irregular distribution and grouping together result in the creation of numerous false 'images' or chakra signals, making it more difficult to distinguish the user's actual location.
    Effect: Blocks sensory type of jutsu from being used.
    Cost: 200 stamina

    Name: Insect Jar Technique
    Description: This technique uses kikaichū as a shield by having them fly in a dome shape at high speed, similar to the Hyūga's Eight Trigrams Palms Revolving Heaven after the user ends the hand signs. The dome is strong enough to destroy incoming attacks, but can be disrupted with sufficient explosive force.
    Effect: Protects user from surrounding attacks.
    Cost: 200 stamina

    Name: Secret Technique: Insect Cocoon
    Description: This unique technique allows the user to accelerate the speed of their insects' development. As the user's body is already a hive of sorts for the insects, the user will encase themselves in an actual cocoon to further aid the insects. This is an extremely useful move for Aburame clan members, since their attacks mainly focus on the usage of bugs. However, using this in the midst of a battle can be potentially dangerous as it leaves the user static and vulnerable. As such when this technique is being employed, the user generally finds a safe location or otherwise can be guarded by their team-mate.
    Effect: User adds chakra to the insects inside of his body to make them stronger faster for a spurt of battle.
    Duration: 5-6 posts.
    Cost: 250 stamina

    Name: Secret Technique: Insect Gathering
    Description: By simply touching a surface with their palm and fingers, the user releases a small web of chakra that draws bugs to that location. Since Aburame can communicate with insects, it can be useful to gain information by gathering local insects.
    Effect: Gather bugs from the area to gather information on the surroundings.
    Cost: 100 stamina

    Name: Secret Technique: Insect Sphere
    Description: This technique covers the enemy's entire body with the kikaichū living inside the Aburame clan member's body. The chakra-sensing kikaichū spread over a wide range, and the moment they locate the enemy, the insects, following the user's orders, gather at once. The insects completely surround the target, making a globe. They restrain the enemy and start eating away at their chakra bit by bit. Before long, death will arrive. Even if the target manages to escape, the insects will immediately follow it.
    Damage: 350
    Cost: 150 stamina

    Name: Secret Technique: Insect Tornado
    Description: This technique covers the enemy's entire body with the kikaichū living inside the Aburame clan member's body. The chakra-sensing kikaichū spread over a wide range, and the moment they locate the enemy, the insects, following the user's orders, gather at once completely surrounding the target creating a fast-moving tornado that will seemingly disintegrate the target.
    Damage: 370
    Cost: 200 stamina

    Name: Spindle Formation
    Description: The user has their bugs attack the target in a spiralling motion in order to stop the enemy from retaliating.
    Damage: 320
    Cost: 300 stamina

    Inuzuka Clan:
    Spoiler:
    Name: Ninja Art Beast Mimicry: All-Fours Jutsu
    Description: This technique grants animal-like accelerated fighting instinct and reflexes to the user. By enveloping their entire body in chakra and moving on all fours, they can obtain high speed movement and reflexes like that of a wild animal. Taught only to the members of the Inuzuka clan, this technique forms the basis of a Inuzuka clan member's taijutsu fighting style, and will add even more to their feral-like appearances; their canine teeth, their finger and toenails grow to claw-like length, their eyes also become more wild with their pupils becoming slits. When under the effects of this technique, an Inuzuka will display great feats of physical strength, speed, agility and endurance. The form is best suited for using and supporting the ferocious "hit-and-run" tactics that the clan is well known for, leaving the enemy barely any time to launch a counter attack.
    Effect: +100 Speed, +100 Strength
    Cost: 200 stamina

    Stage 2:
    Name: Tunnelling Fang
    Description: The user spins at a ferocious speed and delivers many powerful beast-like attacks when contact is made with the target. The damage it can inflict on a human target can be extremely damaging, as it can readily tear through thick tree branches and chakra reinforced earth wall; all of which with a radius thicker than the user itself.
    This attack is done alone but it can be done with a partner, making it more effective.
    Damage: 120
    Cost: 200 stamina

    Stage 3: (30sc to learn each individual technique)
    Name: Man Beast Clone
    Description: A modified version/mix of the Transformation Technique and clone technique, which is unique to the Inuzuka clan, allows a canine-user to transform their animal companion into a perfect copy of themselves. When combined with the Four Legs Technique, the user and the animal become virtually impossible to tell apart, since both act equally animalistic. Like any transformation, the technique can be broken by identifying and attacking the animal, thus dispelling the transformation. This technique is often followed by the Fang Passing Fang.
    Effect: Users dog becomes a clone of the user.
    Cost: 200 stamina

    Name: Man-Beast Ultimate Taijutsu: Fang Over Fang
    Description: The user and their ninken partner spin at a ferocious speed and deliver many powerful beast-like attacks when contact is made with the target. The force of this attack is strong enough to drill through stone. This attack can be done alone.
    Damage: 230
    Cost: 200 stamina

    Name: Fang Rotating Fang
    Description: The user and their ninken partner roll at a ferocious speed in a buzz-saw like shape, and deliver many powerful beast-like attacks when contact is made with the target.
    Damage: 250
    Cost: 500 stamina

    Name: Inuzuka Style: Man Beast Transformation Combo: Two-Headed Wolf
    Description: A Combination Transformation where man and beast become a single entity. It is a specialty of the Inuzuka clan, a clan that has been walking side by side with ninken for generations. They coalesce into a bicephalous wolf, thus drastically increasing their power. In their direct attacks, they demonstrate great efficiency. Furthermore, using techniques in addition to this gives birth to an extraordinary power of destruction.
    Effect: Both User and Dog combine into one large beast.
    Cost: 1,000 stamina

    Name: Wolf Fang Over Fang
    Description: Man and beast transform into a single two-headed, gigantic animal thanks to the Human Beast Combination Transformation: Double-Headed Wolf technique, and have their body spin in a violent assault against the enemy. The ultra-violent rotation creates a vacuum vortex in its surroundings, that tears the enemy apart even without touching them directly. The excessively high speed of the rotation strips the user of their field of vision, but marking the enemy beforehand makes it possible to tail them with the sense of smell. The power is great enough to dent a Rashōmon gate. Such power is not without its drawbacks however, as it can quickly tire the user out.
    Requires: Inuzuka Style: Man Beast Transformation Combo: Two-Headed Wolf
    Damage: 450
    Cost: 2,000 stamina

    Kaguya Clan:
    Spoiler:
    Stage 1:
    Name: Willow Dance
    Description: The first of the Kaguya's five dances. To perform this dance, the user grows several long bone blades from his body for use as weapons. There isn't any set form for the Willow Dance. Just like a willow that is shaken by the wind, the opponents attacks are simply parried and countered. Uncharacteristic of a willow, the hardened bones puncture and damage the opponents body. Though he primarily uses two blades grown from the palms of his hands, they also use several secondary bones grown from their elbows, knees, and shoulders. This dance form is incredibly acrobatic, using spins, charges, and long sweeping slashes to make the strikes more effective and to evade opponents' counter strikes. The user can also extend his bones to attack his opponents without having to adjust his own movement.
    Damage: 130
    Cost: 100 stamina

    Stage 2:
    Name: Camellia Dance
    Description: The second of the Kaguya's five dances, which they perform by modifying one of his upper arm bones to create a short, bone-hilted bone sword. They then stab chaotically and continuously which causes the opponents eyes to lag behind. The speed resembles afterimages, the hand with the sword is again and again visibly projected. And yet the movement is irregular which makes it difficult to predict. With each thrust the sword's track is very capable of changing. The attack comes from unexpected angles, causing a person's delicate defence reaction to come off guard. Though one can have great reflexes and moving ability, it is next to impossible to keep dodging the fierce attack until it stops. Thus if one showed an opening, a finishing blow will be dealt by one stab in an instant.
    Damage: 200
    Cost: 150 stamina

    Stage 3: (30sc to learn each individual Teachnique)
    Name: Larch Dance
    Description: The third of the Kaguya's five dances. From the body, several bones pop out all at once. The stronger the opponent's physical attack, the more powerful the counter attack is, dealing severe damage. The sudden defence, combined with the needle-like bones high killing ability, makes way for a technique which potential his high for battle. The bones can be used to block or trap an opponent's strikes. In addition to being an unwelcome surprise for opponents, it makes him basically untouchable at close range. If an opponent would start to get close to him, he would start to spin rapidly slashing the foe in multiple areas of their body.
    Damage: 250
    Cost: 150 stamina

    Name: Clematis Dance: Vine
    Description: The first half of the Kaguya's fourth dance. With the Shikotsumyaku, the user can modify and pull out their own spinal column, and regrow a new spine to replace it. Between the bones in the gaps there is cartilage that allows flexibility, which makes it possible to bend it as if it were a whip. With average estimation skills along with the impossible range it stretches, dodging is difficult. The protrusions on the vertebrae are modified to make them stronger and sharper. The user would follow up with Dance of the Clematis: Flower to pierce the immobilised opponent.
    Damage: 270
    Effect: Can bind opponent for 1 post.
    Cost: 150 stamina

    Name: Clematis Dance: Flower
    Description: This technique is the second half of the Kaguya's fourth dance. To obtain the strongest-absolute hardest weapon a considerable amount of chakra is needed. Enhanced to the highest degree-maximum solidity due to the dense compression, the bone weapon is exceedingly large. Since its destructive power has no meaning if the blow does not connect with the opponent. The user first binds the opponent with a "vine".
    Damage: 340
    Cost: 200 stamina

    Name: Bracken Dance
    Description: The last of the Kaguya's five dances. Countless bones rise from underground, which can be as many as thousands, up to the tens of thousands. The blades of bone indiscriminately slaughter whoever stands on the ground's surface. Furthermore, if this fails to bring down his foe, the user can become one with the bones, which in turn can allow him to attack an enemy unnoticed.
    Damage: 560
    Cost: 300 stamina

    Name: Digital Shrapnel
    Description: Hardened bones from the fingertips are shot at the enemy, with a spinning motion added to the skeletal bullets. A direct hit will excavate skin, flesh, and bone. Since the bones of the user can be regenerated, the rate of fire from the user's arsenal is limitless. This technique is essential to the Kaguya clan for long distance attacks.
    Damage: 150
    Cost: 100 stamina

    Yuki Clan:
    Spoiler:
    Name: Ice Style: Iceberg Smasher
    Description: The user unleashes giant spikes made of ice if they are endangered. Haku used this technique when he defended himself from his father when he attempted to kill him because of his kekkei genkai.
    Damage: 250
    Cost: 200 stamina

    Name: Secret Jutsu: Crystal Ice Mirrors
    Description: The abominable and tremendous ability, passed down only within the Yuki clan. It is a technique wrapped up in many mysteries. It was said that no method in existence can defeat this technique. In an instant, multiple mirrors of ice are created around the enemy, reflecting nothing but the user. The opponent is trapped in a dome of twenty-one floating mirrors made out of ice. Twelve remain at ground level, eight float above the first twelve and angled towards the ground, and the final mirror is above the rest and facing the ground. Once the user has entered the mirrors, it's possible for him to move between the mirrors at the speed of light. It's near impossible to follow attacks sent out from this incredible movement. As every mirror shows his reflection, one could say it's impossible to see all of the user's attacks. Even if the opponent tries to attack the real body, the user will have already moved to another mirror. Without eyes like the Sharingan, it will be impossible to keep track of him.
    Damage: 400
    Cost: 400 stamina

    Uzumaki Clan:
    Spoiler:
    (25sc to master these jutsu)
    Name: Adamantine Attacking Chains
    Description: Much like its counterpart, the user is able to combat and neutralise a target by binding and nullifying their chakra on contact. When used against Suigetsu Hōzuki, the chains were able to instantly incapacitate the latter, sending him a distance away, while reducing his body to a jelly-like state. Despite lacking the combative power of its counterpart, Karin was able to use this technique to detroy most of Tobi's giant wooden statue and its many hands.
    Ability: Constrict your target for 2 posts.
    Cost: 100 stamina

    Name: Adamantine Sealing Chains
    Description: This technique moulds the user's chakra into extremely durable chains which can be used for various purposes, such as directly combating or physically restraining their targets — foes even as powerful as a tailed beast. According to Orochimaru, these chains could also be used to bind the chakra of a target, completely neutralising them. Using her chains, Kushina could also erect a barrier strong enough to prevent anyone or anything from entering or leaving the perimeter defined by the chains. The barrier was very durable, as Hiruzen Sarutobi stated that there was nothing anyone could do to interfere with what Minato and Kushina were doing once it had been erected.
    Ability: Bind a target for 6 posts or erect a barrier to prevent people from leaving or jumping in.
    Cost: 400 stamina


    Last edited by Kirito Gekko on Thu Jul 21, 2016 4:52 pm; edited 9 times in total
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    Kirito Gekko
    Admin

    Posts : 117
    Join date : 2013-06-16
    Age : 24

    Re: Kekkei Genkai/ Jutsu list

    Post by Kirito Gekko on Sun Jun 16, 2013 8:20 pm

    Taijutsu

    D-Rank:
    (Req. 15 SC to learn)
    Spoiler:
    Name: Leaf Gale
    Description: This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.
    Damage: 100
    Cost: 25 stamina

    Name: Leaf Hurricane
    Description: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark. So originally the high kick is little more than a feint.
    Damage: 150
    Cost: 25 stamina

    Name: Windmill Triple Attack
    Description: The user first attaches strings beforehand onto the tossed shuriken and the kunai thrown after it, then one shuriken is pulled back using a tree as an axis, based on the yo-yo's principle. The other shuriken and kunai are decoys, and the true attack is the shuriken that is pulled back. The trick in making this technique successful is to somehow be able to read the enemy's movements, which normally would require the Sharingan.
    Ability: Binds a opponent for 1 post
    Cost: 25 stamina

    Name: Night Phoenix
    Description: A taijutsu where the user is covered by flames, in a specific shape as though resembling a phoenix. When the move hits, the opponent goes ablaze.
    Damage: 140
    Cost: 15 stamina

    Name: Dancing Leaf Shadow
    Description: A technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position. This move by itself is harmless, but it is usable as a stepping stone for a great many powerful techniques like Front Lotus and the Lion Combo. That said, it also has a rather high degree of difficulty.
    Ability: Makes the opening for one of the abilities that go with this.
    Cost: 20 stamina

    Name: Falcon Drop
    Description: The user grabs a falling opponent by their ankles, wraps his legs around their waist, and drives them head first into the ground, similar to the Front Lotus. 
    Damage: 230
    Cost: 25 stamina

    Name: Leaf Gust
    Description: Using simple, yet effective strikes, the user begins to spin rapidly and with a strong rotative high kick hits the opponent.
    Damage: 220
    Cost: 25 stamina

    Name: Silent Fist
    Description: The Silent Fist is a fighting style created by Shira, where he is able to make strikes that create no sound and are therefore extremely hard to anticipate. Using the feathers of owls as an example, the user cloaks himself with chakra that can only be used for taijutsu to muffle his hits.
    Effect: Genin: 100 strength & 100 speed boost, Chunin & Jonin: 200 Strength & Speed boost

    Name: Tenketsu Blocking Strikes
    Description: A taijutsu technique created by Shira to disable opponents with access to the Eight Gates. By performing a two finger thrust at the opponent's tenketsu, he can block the flow of chakra. While seemingly not hampering the opponent in any other way, it seems to prevent them from initiating the surge of chakra when the Eight Gates are opened. Shira can also unblock his opponents tenketsu, with a single impact with his fist.
    Effect: Can block the use of the Eight Gates.
    Cost: 25 stamina

    C-Rank:
    (Req. 30 SC to learn)
    Spoiler:
    Name: Leaf Great Violent Sky
    Description: The User runs at his opponent, kicks them, spin kicks them, punches them multiple times, then punches them into the sky. Once in the air, user performs a spinning attack head first and kicks his opponent into the ground. Finally, he poses by raising his arms and bringing his legs together.
    Damage: 240
    Cost: 50 stamina

    Name: Severe Leaf Hurricane
    Description: This technique is a series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks.
    Damage: 280
    Cost: 50 stamina

    Thunder Style; Chidori Breaker
    Description: User punches his enemy twice, sweeps their feet and kicks them twice sending them high into the air. He then uses the Chidori and holds his hand up having them fall on it back first. 
    Damage: 270
    Cost: 200+ stamina

    Name: Lions Barrage
    Description: A taijutsu unique to Sasuke Uchiha and a variant of the Front Lotus. Sasuke develops it after using his Sharingan to copy the first part of the move. It is an ultra-fast combo attack that requires an advanced physical condition and a certain knack for it. The opponent is first kicked into the air and shadowed with the Shadow of the Dancing Leaf. Upon inflicting a blow, one takes advantage of said opponent's counterattack to spin around and rise again for further assaults. Since the fall is increased in velocity with each blow, the damage when one is eventually struck to the ground is inconceivable. All variations end with the opponent being thrown to the ground and kicked in the chest.
    Requirements: Dancing Leaf Shadow
    Damage: 290
    Cost: 150 stamina

    Name: Strong Fist
    Description: Strong Fist is Guy's and Lee's characteristic fighting style, the purpose of which is to cause external damage and break bones. It is the exact opposite of Gentle Fist which is used mainly by the Hyūga clan. This style of fighting involves smashing your opponent and is generally used only by extremely physically powerful and dominating shinobi.
    Ability: Boosts Stamina, Strength and Speed up by +300 for an entire battle. (Activates right away when the battle starts.)

    B-Rank:
    (Req. 50 SC to learn)
    Spoiler:
    Name: Leaf Great Flash
    Description: The user charges at their opponent and unleashes a powerful lateral kick aiming at the head that will send his opponent flying away.
    Damage: 350
    Cost: 75 stamina

    A-Rank:
    (Req. 75 SC to learn)
    Spoiler:
    Name: Primary Lotus
    Description: Front Lotus requires the opening of the first of the Eight Chakra Gates, giving the user five times their normal strength. The user launches the opponent into the air and then uses Shadow of the Dancing Leaf. Once behind the opponent, the user restrains them and pile-drives them into the ground head first while rotating at a ferocious speed. Because it uses one of the chakra gates, the user is left extremely fatigued, making this technique a "double-edged sword". However, on episode 193 of the anime, Lee was able to perform this technique without any strain on his body.
    Requirement: Eight Inner Gates: gate #1 + Dancing Leaf Shadow
    Damage: 470
    Cost: 200 Stamina

    Name: Leaf Dragon God
    Description: This is the ultimate taijutsu technique created by the legendary taijutsu master Chen. It appears to be initiated by an upward spin kick at which point it quickly becomes a tornado. Forming into a dragon with long whiskers, it attacks the target aiming to swallow them, at which point they are cut by the razor sharp winds inside the attack. After initiating the attack, the user appears to remain shielded within the base of the tornado as the outward surface of the dragon seems to be solid enough for a person to impact and rebound off of, making the only way to enter the technique once it has been initiated is by being swallowed.
    Damage: 500
    Cost: 300 stamina

    Name: Cloak of Lightning
    Description: The user wraps their body in a layer of lightning chakra that, instead of being used offensively, is used to electrically stimulate the user's nervous system. The technique speeds up neural synapses to react faster, and to push physical prowess to the absolute limit, allowing for tremendous raw speed.
    Ability: Increases strength stat by 400 for 3 posts.
    Cost: 300 stamina

    Name: Liger Bomb
    Description: After covering himself in his Lightning Release Armour, the Fourth Raikage grabs his opponent and lifts them high up into the air. Then, using his extreme strength, he smashes them head first onto the ground in what resembles a powerbomb manoeuvre. This is devastating enough to shatter a large area of the ground itself on impact. Darui noted that nobody has ever survived this attack before, and had Sasuke Uchiha not used his Susanoo, he would have been killed by it. The impact of this technique was strong enough to snap Sasuke Susanoo's ribs.
    Damage: 530
    Cost: 300 stamina

    Name: Lariat
    Description: The user charges at his opponent, striking them with a Lariat move, which can be coated in chakra. A successful strike can blow away a target's entire chest with a direct hit. The attack is rather straightforward, but very quick, powerful and is easily capable of knocking down an opponent.
    Damage: 520
    Cost: 300 stamina

    S-Rank:
    (Req. 100 SC to learn)
    Spoiler:
    Name: Hidden Lotus
    Description: This technique is an advanced and more destructive version of the Front Lotus, which requires that at least three chakra gates be opened (in every instance in which it has been used, five gates are opened). Once enough gates are open, the user launches the target into the air and strikes them at inhuman speed before hitting them with one arm and one foot, sending the target crashing into the ground. This is usually fatal due to the speed and power behind the attack. Because so many chakra gates are opened at once, it can only be used once, since the user will likely be unable to stand afterwards.
    Requirements: Eight Inner Gates: Gate #5
    Damage: 560
    Cost: 200 Stamina

    Name: Morning Peacock 
    Description: The Morning Peacock is a certain-kill taijutsu born from the philosophy of Might Guy. The principle of this taijutsu is to rapidly increase the body's abilities by opening up to and including the sixth of the Eight Gates, and then to strike the enemy down with countless punches. The technique is started by kicking the enemy into the air, which for most would be an instant kill. The user then jumps into the air in a distinctive stance and begins punching the enemy repeatedly. The speed of the punches is so fast that they are set ablaze by sheer speed and friction. This creates a peacock-like fan of flaming chakra around the opponent. Once the attack is finished, the enemy will be sent crashing back to the ground, covered with the attack's aura.
    Requirements: Eight-inner gates + 6th gate.
    Damage: 570
    Cost: 300 stamina

    Name: Daytime Tiger
    Description: Daytime Tiger is an incredibly fast punch. After opening the seventh of the Eight Gates, the user places a palm facing forward in front of their face with one hand and then taps it with his other hand, formed into a fist, which creates a massive amount of air pressure. Next, the user forms a unique hand seal resembling a tiger, which launches the air pressure at the opponent in the shape of a tiger, by leaving a gigantic tiger-shaped impression into the initially built-up air pressure with the hand seal. The air pressure will condense as it's moving and be focused into a single point.
    The technique then explodes on command, releasing the built up air pressure in an instant. A massive concussive explosion is created which can be felt a significant distance away.
    Requirements: Eight-inner gates + 7th gate
    Damage: 590
    Cost: 500 stamina

    Name: Violent — Leaf Adamantine-Strength Whirlwind
    Description: Guy deals a severe roundhouse kick to his opponent after entering his Eight Gates state.
    Requirements: Eight-inner gates + any gate after 3rd gate.
    Damage: 540
    Cost: 300 stamina

    Name: Hell Stab
    Description: The Hell Stab is the strongest technique of the Third Raikage, whereby he concentrates a considerable amount of lightning chakra into just the finger-tips of a single hand and then performs a thrusting motion, which together allows him to pierce a target in a manner somewhat similar to either the Chidori or Lightning Cutter.
    Damage: 550
    Cost: 300 stamina

    Forbidden:
    (Req. 115 SC to learn along with either rouge status or kage Permission)
    Spoiler:
    Name: The Eight Inner Gates
    Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body.
    Requirements: You must do extra 15sc per gate training to use that gate and its taijutsu attack.
    Effects: If you open all 8 gates your character dies regardless unless a med nin revives you at the cost of their lives. If you use the gates you will be exhausted and be expected to drop out of the fight if your attacks fail to defeat the opponent.

    Name: Seven Heavenly Breaths
    Description: A taijutsu breathing method that Shira invented. By gathering up large amounts of oxygen to increase his lung capacity fourfold, Shira is granted strength similar to the Eight Gates. The changes to the body are the same as well, such as dark skin color and completely white eyes. Activating the technique gives off a yellow aura.
    Requirements: You must do extra 15sc per activation training to use that activation. Up to 7 activations.
    Effects: If you open all 7 activations your character dies regardless unless a med nin revives you at the cost of their lives. If you use the activations you will be exhausted and be expected to drop out of the fight if your attacks fail to defeat the opponent.


    Last edited by Kirito Gekko on Fri Jul 22, 2016 2:22 am; edited 4 times in total
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    Re: Kekkei Genkai/ Jutsu list

    Post by Kirito Gekko on Sun Jun 16, 2013 8:21 pm

    Fūinjutsu (Sealing Jutsu)

    D-Rank:
    (Req. 15 SC to learn)
    Spoiler:
    Name: Beast Sealing Technique
    Description: After creating the necessary seals, the seal formula rises up in the form of multiple chakra chains and binds the target.
    Ability: Restricts the opponent for 3 posts to either allow user to escape or hold them down for a stronger jutsu.
    Cost: 50 stamina

    Name: Contract Seal
    Description: When the user implements this fūinjutsu on a summoner, it removes any direct control the summoner has over a summoned creature. Close contact appears to be required for the implementation of the seal. Minato Namikaze used this technique to wrest a Sharingan-controlled Kurama from Tobi's control. Though the Contract Seal removes the summoner's ability to control its summon, it does not give the user of the fūinjutsu the ability to control the summon in turn, nor does it remove a summoner's ability to continue to summon the creature.
    Ability: Release control of something from one person.
    Cost: 50 stamina

    Name: Evil Releasing Method
    Description: The Evil Releasing Method is a direct counterpart to the Evil Sealing Method, this technique is used to release technique-induced marks on a person rather than sealing it. Compared to the Evil Sealing Method, the Evil Releasing Method requires far less preparation. Sasuke Uchiha used this technique to revive Orochimaru, mixing a piece of Kabuto Yakushi's altered flesh to create a body for the consciousness of Orochimaru that was left in Anko Mitarashi's Cursed Seal of Heaven.
    Ability: Releases sealed marks on a player.
    Cost: 50 stamina

    Name: Iron Shell Seal
    Description: The seal itself takes the form of the kanji for "iron" and is usually printed somewhere on the jinchūriki's body: Killer B's right shoulder, and Blue B's chest. Not much else is known about the seal, besides the fact that it was stated by B to be of lower-quality and weaker than the Four Symbols Seal, which was used to seal Kurama inside of Naruto Uzumaki.
    Ability: To seal a tailed beast inside of a user
    Cost: 50 stamina

    Name: Sealing Tag Barrier
    Description: A barrier ninjutsu that involves the usage of several sealing tags hidden beneath the surface. Once anybody steps into the area, they get constrained by many thin formula threads. The attachment is strong enough to completely annihilate a reincarnated shinobi.
    Ability: Constrict users in a place for 2 posts and disable an Edo Tensei Shinobi.
    Cost: 50 stamina per tag (limit of 10)

    Name: Sealing Jutsu: Four Limbs Weighting Seal
    Description: This technique is performed by placing prayer beads around the wrists and ankles of the target and then pressing the palm against the target's chest. This increases the weight of the beads exponentially, weighing down the target's limbs. Given how it would be difficult to perform this technique in actual combat, it's primary use is seemingly for training in a style similar to Might Guy and Rock Lee. As the target of this technique continues to train, the prayer beads change colour from white to blue, green, yellow and finally to red. Once they're red, this signifies that the training is complete. It is unknown if the prayer beads are an absolute requirement for this technique, or if it can be performed with any significantly weighed article of clothing, which would greatly improve this technique's battle efficiency.
    Ability: A Sensei can use this to train his pupils. Training takes 500sc to complete.
    Cost: 50 stamina

    Name: Three-Seal Barrier
    Description: Similar to the Five-Seal Barrier technique, instead the user places three seals around their location. If any one manages to enter through a secret entrance of the protected hideout, a deep mist is created and the only way to get rid of it is remove the tags around the protected area.
    Ability: Allows user to hide in areas and be able to remain protected under a barrier.
    Cost: 50 stamina


    C-Rank:
    (Req. 30 SC to learn)
    Spoiler:
    Name: Chakra Draining Seal
    Description: This is a fūinjutsu used by Kabuto Yakushi to drain the remaining remnants of Orochimaru's chakra that was inside Anko Mitarashi's cursed seal.
    Ability: Drain the chakra or a user to half of their amounts and cut stamina in half.
    Cost: 200 stamina

    Name: Cloth Binding Technique
    Description: The user uses a giant roll of cloth to tightly wrap up the intended opponent, completely immobilising them, thus preventing them from moving or using any techniques. The ability itself is versatile as once completed, the addition of further seals can be placed on top of the bound victims, preventing them from even being summoned while in effect. This technique is used by Sunagakure ninja. Mere physical contact with the cloth seems to be required to use this technique.
    Note: Can only be learned from a Sand Shinobi or from elder of Sand Village
    Ability: Bounds victims for capture. (Can only be used on Edo Tensei Ninja)
    Cost: 200 stamina

    Name: Eight Trigrams Sealing Style
    Description: The Eight Trigrams Sealing Style, consisting of two Four Symbols Seals, was used by Minato Namikaze to help Naruto Uzumaki access the chakra of Kurama, the tailed beast sealed within him.
    Ability: Seal a creature inside of a person and this seal allows access to the creatures chakra.
    Cost: 200 stamina
    Looks:

    Name: Four Symbols Seal
    Description: This is a sealing technique based on the fūinjutsu of Uzushiogakure. The sealing formula is carved into a human body or an object, and is mainly used when a giant enemy or evil spirit needs to be sealed. To use it, it is necessary for the user to have great ability.
    Ability: Seals a creature/ item into a being. does not allow access to chakra.
    Cost: 100 Stamina
    Looks:

    Name: Finger Carving Seal
    Description: The user concentrates chakra into their finger and using the heat from that, can apply writing of whatever they want to a surface. This technique however requires them to be very delicate with their chakra control. This technique causes slight discomfort for a living target and if it is on flesh, it will scar.
    Ability: To carve messages to other users if in dire need of doing so.
    Cost: 100 stamina

    Name: Five Seal Barrier
    Description: This technique creates a barrier around a place by placing four "forbidden" (禁, kin) tags in different locations surrounding the place to be protected, a fifth tag on the location to be protected. The tags are placed on flat surfaces, and are connected with the user's chakra. This technique turns the entire range surrounded by the tags into a barrier space, and inside the space, the material's destruction is "forbidden". Using any kind of physical attack to try and destroy something in the barrier is folly, as it will only lead to injury. To cancel this, it is necessary to search for the four tags and tear them off simultaneously. Meaning there must be at least five people on a team to cancel it. Even if the tags are removed, there is a final obstacle. The user can add a trap that will create perfect copies of those who have removed the seal, preventing them from returning immediately.
    Ability: Enclose an area for the user to use alone to themselves.
    Cost: 100 stamina

    Name: Five-Seal Barrier Pass Technique
    Description: In order to enter the boundary created by the Five-Seal Barrier without dispelling the technique, Deidara used a technique which raised the rock blocking the entry to Akatsuki's hideout. It granted him and Sasori passage into the hideout, while keeping the barrier intact.
    Ability: Grants user access to an area enclosed in an Five Seal Barrier.
    Cost: 100 stamina

    Name: Generic Sealing Technique
    Description: This technique is a standard ninjutsu which allows a shinobi to summon an assortment of items that have been stored using fūinjutsu. Scrolls are the most common choice for item storage. When needed, the owner will activate the seals releasing their item or weapon of choice. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expands the number of potential tricks a shinobi can use.
    Ability: Grants user to seal objects into scrolls for later use.
    Cost: 100 stamina

    Name: Self-Cursing Seal
    Description: Similar to the Cursed Tongue Eradication Technique, this seal can also be applied during combat, and can secretly be placed on the opponent's body. When the user activates it, the curse seal's marks spread around the opponent's body, paralysing them. However, one can break free from the seal with a strong enough release of chakra.
    Ability: Paralyzes the opponent for 3 posts unless their chakra is over 10,000 higher than the user's then the time is shortened by 1 post per each 10k.
    Cost: 150 stamina


    B-Rank:
    (Req. 50 SC to learn)
    Spoiler:
    Name: Cursed Tongue Eradication Technique
    Description: This cursed seal is given to all members of any organization, to ensure no information about the organisation fell into the wrong hands. If the user dies, the seals disappeared from all the members. When the wearer of this cursed seal speaks about anything incriminating related to the organization, their entire body will be paralyzed, taking away their ability to speak or move. It is applied to the tongue and takes the shape of three solid lines and two broken lines from the back of the tongue to the tip.
    Ability: Stops anyone this is applied to from talking about the users plans or their organization.
    Cost: 200 stamina (Only applies during a combat type of situation)

    Name: Dark Sealing Method
    Description: This seal is used in conjunction with the Four Black Fog Battle Formation. After the Sound Four seal the individual in the container, this seal is added as another layer of protection. To create the seal, Sakon writes the incantation in blood on the sealing paper and then attaches it to the container before activating it with a hand seal.
    Ability: this finishes the seal for Four-Corner Sealing Barrier
    Cost: 500 stamina

    Name: Four-Corner Sealing Barrier
    Description: This technique was designed by Tsunade for the purpose of sealing a tailed beast. The technique is performed with four separate scrolls and a sample of blood similar to a Summoning Technique. Shizune mentioned that good chakra control and concentration are needed to perform the sealing technique. To use this technique, a scroll is needed to seal the numerous amounts of chakra. This technique was supposed to seal the Three-Tails in its own dimension, permanently. This technique has three stages:
    "Search"- the barrier is erected to locate the target.
    "Bind"- the barrier is then stretched out above the target.
    "Lock"- the barrier is lowered and the sealing begins.
    Ability: Allows user to seal tailed beasts in their own dimension permanently.
    Requirement: Take 4 users to use this jutsu.
    Cost: 500 cha stamina user.

    Name: Four Black Fog Battle Formation
    Description: A barrier ninjutsu technique performed by all of the Sound Four, used during the temporary "death" of those advancing their cursed seal to its second level. The seal confines them in a coffin while the process takes place, and does not even allow the Byakugan to see inside. The Dark Sealing Method can be used for an additional layer of protection. The seal seems to be naturally lifted once level two had been attained.
    Ability: Helps curse mark users gain level 2 of their curse mark.
    Cost: 500 stamina per user.

    Name: Sealed Iron Wall
    Description: A seal placed on the Fire Temple's gate, in order to defend against intruders from the outside world. The two statues placed on either side of the gate form a barrier. The seal can only be canceled by pouring in the Gift of the Hermit Group, special chakra peculiar to the ninja monks of the Fire Temple.
    Ability: makes a wall to protect a area of the users choosing.
    Cost: 500 stamina

    Name: Sealing Jutsu: Fire Seal
    Description: A kind of fūinjutsu that involves sealing a technique's effects within a specific location. As it is tailored for fire release ninjutsu, it requires a caster well-versed in the exacting art of "Sealing Formulas", as well as in ninjutsu. The jutsu-sealing space in the scroll is left blank, for the formula to be inscribed in with a brush. After performing the needed hand seals, chakra-like vapour appears from the scroll, and envelops the flames. They are sucked in towards the scroll, and the appearance of the kanji for seal (封) certifies the technique's completion. Once the sealing is performed, the technique's effects cannot be released anew as long as an unsealing technique is not applied. It is an effective technique to circumvent any secondary damage a dangerous enemy technique might cause. It is even capable of sealing the black flames of Amaterasu.
    Ability: Allows user to seal away a single fire jutsu in a scroll.
    Cost: 500 stamina

    Name: String Light Formation
    Description: This barrier is designed to prevent anyone from leaving its confines. Once within a certain range of the person, the user erects the barrier underfoot rendering anyone within the seals, incapable of escaping.
    Ability: Can hold an opponent still for 4 posts. If opponent is 10k chakra above user the post hold is reduced by 1 per each 10k.
    Cost: 450 stamina

    Name: Torii Seal
    Description: When Naruto first obtained Nine-Tails Chakra Mode, his previous seal's outward appearance had changed into a shape of a magatama, along with a swirl design that resembled Uzushiogakure's symbol. By using the seal's key, he can create several massive interlocking torii that can even immobilise and imprison Kurama with ease. Naruto then isolated Kurama's chakra in another part of him away from the fox itself in between four torii, so he could access it freely. It was later revealed that Kurama isn't always bound by the torii and has freedom of movement behind its cage, but Naruto can enter the cage without breaking the seal and still manipulate the torii to immobilise the fox if he wants.
    Ability: Allows the user of a Tailed Beast to constrict and seal their beasts inside of them using the key to their seals.
    Cost: 500 stamina

    Name: Uzumaki Sealing Technique
    Description: After forming the necessary hand seals, the user slams their hand on the ground after which a sealing formula, that originates from the user's hand, forming underneath the target. When the seal activates, anything above the inscription is sealed within the formula itself.
    Ability: Seal things within the special seal to protect things from that person/object's evil.
    Cost: 500 stamina


    A-Rank:
    (Req. 75 SC to learn)
    Spoiler:
    Name: Chakra Draining Seal
    Description: A fūinjutsu designed to drain chakra. By placing the seal on the target, the chakra drained is transferred to the user.
    Ability: Drain an aspect of a person's chakra and make it your own. Only lasts for 4 posts.
    Cost: 650 Stamina

    Name: Evil Sealing Method
    Description: This technique is used to suppress technique-induced marks on a person. Marks of weaker power can be completely suppressed by this technique alone, but for marks of higher power, like Sasuke Uchiha's Cursed Seal of Heaven, it will cause the seal's power to become dependent on the recipient's own willpower to some extent, especially if the sealer is not experienced enough to strengthen the seal with his own power. It is also capable of holding back certain kekkei genkai, such as that of the Kurama clan as seen when Kurenai tried to do this. This seal requires a high number of hand seals to be performed and consumes large amount of chakra from the user. Preparation for this technique requires two concentric circles with kunai placed in intervals along the circumference, in addition to a number of characters written in blood that radiate out from the centre of the cursed seal. According to Kakashi, this technique is quick, but painful. The seal can be removed at any time by the caster or whoever the seal is on, as demonstrated during Sasuke's battle with Naruto in the Valley of the End. Since this seal relies on the will of the individual on whom it is placed, the affected may be able to will it away without an unsealing technique.
    Ability: Seal away a certain power or cursed seal on a user or self.
    Cost: 650 stamina

    Name: Five Pronged Seal
    Description: A technique which produces a powerful seal that is used to block or disturb the flow of chakra in a person. Once the seal is completed, the target will become unconscious and unable to fight for a short time. Orochimaru performed this technique to tamper with Naruto Uzumaki's seal. The original seal allowed a small amount of the Nine-Tails' chakra to always mix into Naruto's, but the additional seal disturbs this, preventing Naruto from using the Nine-Tails' chakra or even controlling his own chakra properly. This is because an odd-numbered seal creates an imbalance when placed on top of an even-numbered seal. When Orochimaru later notices that the seal has been removed, he remarks that there are very few ninja capable of doing so, like Jiraiya.
    Ability: Disrupt the users ability to use chakra properly or even disable it completely.
    Cost: 650 stamina

    Name: Five Pronged Seal Release
    Description: a direct counterpart technique of Five Pronged Seal. This technique can be used to remove fūinjutsu of up to equal power, like its counterpart. In the anime, Orochimaru stated that the Sannin and Hiruzen Sarutobi could also perform this technique. Also in the anime, while used by Orochimaru it appears to be strong enough to break the Iron Armour Seal.
    Ability: Remove certain seals and especially the Five Pronged Seal.
    Cost: 650 stamina

    Name: Memory Erasing Seal
    Description: This technique erases certain memories of all those who are in the seal, including the caster, with the command "wipe out". However, it is possible that the target may once again remember what was erased as a vague dream.
    Ability: Erases memories of one event of the users choice. 
    Cost: 650 stamina

    Name: Reverse Tetragram Sealing Jutsu
    Description: This technique is a fūinjutsu that the user places across their chest, and sets it to activate upon their death. The technique releases four symbols from the user's body that then forms a large, black sphere around them. Anything caught inside the sphere's area is then drawn in and sealed within the user's corpse.
    Ability: Upon the death of a user who planted this on them, may seal opponents within their corpse as a last act.
    Cost: 650 stamina

    Name: Sealing Technique: Lion Closing Roar
    Description: This sealing technique completely blocks the target's chakra with a sealing formula (封印式, fūin-shiki) drawn on the ground or a wall. This is done by closing all the tenketsu of the person caught in the middle. When the target is sealed, a stylised kanji for "close" or "shut" (閉, hei) appears in the middle of the sealing formula.
    To successfully seal the target, one has to get them exactly inside the sealing formula. This requires great accuracy and is very difficult. Various methods can be used to make this easier. For instance, one can prepare a puppet or a ninja tool like the Lion-Headed Kannon with this sealing formula.
    Ability: seals the person against to a wall or object eliminating them from battle.
    Cost: 650 stamina


    S-Rank:
    (Req. 100 SC to learn)
    Spoiler:
    Name: Dharma Power Seal
    Description: A fūinjutsu that can be used in collaboration with Dharma Power Sealing Technique: Sen no Rikyū to seal a tailed beast inside a person, making them a jinchūriki. The seal itself takes the form of Japanese calligraphy. When Hōichi fought against Gaara and Fū, two jinchūriki from whom he was tasked to steal their tailed beast chakra, he claimed that it was a perfect time to test the power of the seal.
    Ability: To seal a tailed beast inside of the user

    Name: Dharma Sealing Jutsu: Sen no Rikyu
    Description: With the help of a musical instrument and a fūinjutsu formula on their chest, the user produces a stream of chakra that forms into many purple-coloured chains that are launched from the formula into the target. The chains move very fast, able to bypass Gaara's Shield of Sand, which is known for its speed. Once latched on to the target's body and chakra network, the chains will use the tenketsu located at the navel to reach their way to the tailed beast and constrict their neck, pulling the beast from the inside of the jinchūriki. The continued forceful use of the tenketsu for the extraction damages the jinchūriki's chakra network contributing to the targeted jinchūriki's immobilisation and causing them pain. Others who attempt to touch the chains will be struck with a powerful electrical shock. However, if another jinchūriki touches the chains, then their chakra will be drained for the duration of the physical contact. The technique can be countered. Techniques that suppress chakra absorption such as a cocoon made up of a network of highly refined chakra threads can slow down the rate at which the chakra is drained. The chakra absorption can be stopped completely by closing the particular tenketsu the chains are using to extract the tailed beast. There is a dangerous drawback to this technique, however. If the chains are removed before properly absorbing all the tailed beast chakra, they will turn on the nearest target with that chakra, with it being the caster, ultimately sealing them. Despite that, the seal can be broken if all tenketsu of the target are blocked, after which they will still be in need for immediate treatment.
    Ability: Seal a tailed beast or two within the user.
    Drawback: If the seal isnt complete then the user will be sealed away unless their chakra points are shut down by a Byakugan user.
    Cost: 800 stamina

    Name: Forbidden Individual Curse Tag
    Description: The cursed seal is designed to restrict the target, in which it prevents them from taking their own lives and removing the cursed seal themselves. Directly striking the heart appears able to remove the seal, albeit risking one's life in the process.
    Ability: Place a seal on the targets heart preventing them from killing themselves.
    Cost: 800 stamina

    Name: Reverse Tetragram Sealing Jutsu
    Description: The Reverse Four Symbols Sealing is a fūinjutsu and a stronger version of the Four Symbols Seal. The user places the seal across their chest, and sets it to activate upon their death. It releases four symbols from the user's body that then forms a large, black sphere around them. Anything caught inside the sphere's area is then drawn in and sealed within the user's corpse.
    Ability: Upon being near death the user can activate the seal and seal everything within a small area around the user.

    Name: Sealing Jutsu; Nine Phantom Dragons
    Description: The Sealing Technique: Phantom Dragons Nine Consuming Seals is a technique that was used by Pain and the other members of Akatsuki to forcibly drain the spirit and chakra of the tailed beasts from their still-living jinchūriki, then to seal it in what appeared to be the Demonic Statue of the Outer Path. The technique took three full days to complete if nine of the Akatsuki members were present. Kisame Hoshigaki suggested that it "may take longer without Orochimaru". When reduced to three people, Zetsu claimed that, with so few people left to perform the technique, it would take a while. 
    Ability: It drains tailed beasts from their hosts by force.
    Requirements: 
    Cost: 900 stamina per person


    Forbidden:
    (Req. 115 SC to learn along with either rouge status or kage Permission)
    Spoiler:
    Name: Mutually Multiplying Explosive Tags
    Description: The Mutually Multiplying Explosive Tags is a technique which forms part of a fighting style purposely designed for those who have been reincarnated, and employs the use of special explosive tags to create a near infinite series of explosions. By using their own body as a medium for the paper, the reincarnated individual creates several exploding tags formed from large sheets that each bear five seals on them. These special tags then attach themselves to the intended target, but just as they detonate, summon additional tags that in turn create more as they too explode. This process is continuously repeated, leading to a near infinite chain reaction of consecutive explosions.
    Ability: Summon explosive tags by the millions.
    Required: Summoning Impure World (Edo Tensei)
    Cost: 2,000 stamina

    Name: Sealing Jutsu: Reaper Death Seal
    Description: The Dead Demon Consuming Seal is a seal which invokes the power of the "death god". Once called upon, the death god hovers behind the user and wraps its left arm with prayer beads, which causes a seal to appear on it. The soul of the summoner is also seen along with the death god, restrained by its hair but still attached to the user. The death god then inserts its arm into the user's soul. At this stage only the user can see the death god.
    Ability: Seal anything inside of users body at the cost of their life. People who use this cannot be brought be using Edo Tensei.
    Cost: 2,000 stamina

    Name: Sealing Jutsu; Reaper Death Seal Release
    Description: This technique involves invoking the Shinigami using a mask from the Uzumaki Clan's Mask Temple. From there the summoner is possessed by the Shinigami allowing them control over it, they can then force it to cut its own stomach resulting in the release of the souls sealed inside. Due to the possession however, the same damage will appear on the summoner's stomach.
    Orochimaru used this technique to restore the severed part of his soul and free the souls of the previous Hokage, allowing him to reanimate them with Summoning: Impure World Reincarnation.
    Ability: Allows user to release the sealed souls inside of the Reaper by cutting open its stomach and suffering the same damage.
    Cost: 2,000 stamina


    Last edited by Kirito Gekko on Sun May 14, 2017 8:35 pm; edited 5 times in total
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    Kirito Gekko
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    Join date : 2013-06-16
    Age : 24

    Re: Kekkei Genkai/ Jutsu list

    Post by Kirito Gekko on Sun Jun 16, 2013 8:22 pm

    GENJUTSU

    D-Rank:
    (Req. 15 SC to learn)
    Spoiler:
    Name: Projection Technique
    Description: This technique enables the user to project an image of themselves in the sky in order to send a message.
    Ability: Projects user into the sky to relay a message.
    Cost: 50 stamina

    Name: String Bean Binding Illusion
    Description: A typical technique amongst the members of the Kurama clan, the user makes themselves disappear while the target sees several bean vines growing from the ground. These vines bind the victim's body, lifting them into the air. Then, a bean pod raises and opens to reveal the user, ready to strike. However, a skilled genjutsu user like Kurenai Yūhi can revert the effects to the user.
    Ability: binds opponent for 2 posts allowing you to make a sneak taijutsu or weapon attack on the second post.
    Cost: 100 stamina

    Name: Poison Moth Genjutsu
    Description: Fuen first uses poison that is thin and tiny enough to be taken in the air. Her target will inhale the poison and start to see the things that Fuen chooses, like caves, moths, or allies of the target trying to kill the target. When her target is imprisoned in her genjutsu, Fuen charges and kills her target. 
    Ability: Traps opponent in Genjutsu for 3 posts. Open for attack during the last 2 posts of being active.
    Cost: 50 stamina

    Name: Misty Follower Jutsu
    Description: This genjutsu creates eerie black ninja illusions, which appear one by one from trees and rocks, and corner the enemy. Their movements are slow, but when attacked they multiply, and in this way they appear like ghosts inhabiting the mist. Kunai are added to this technique, by throwing them to match illusions movement, making them seem real. As the clones continue to multiply, the victim will eventually be worn down.
    Ability: Black clones appear and keep reappearing until user gets worn out or when his opponent s warn out.
    Cost: 50 stamina

    Name: Mental Barricades
    Description: The user can use this technique to place mental blocks in the target's mind that contains valuable information in case the one with the information is captured and interrogated. The barricades look like stylized traditional Japanese sliding doors. According to Inoichi Yamanaka, it is very effective against truth serums.
    Ability: Allows user to put mental blocks on allies or self and lasts even after the caster dies.
    Cost: 50 stamina

    Name: Leaf Ninja Art: Yanagi
    Description: The user waves their sword back and forth, which when seen by the target locks them in a genjutsu which causes them to hallucinate multiple waving arms. The movement resembles that of a willow tree blowing in the wind. With the enemy off guard, the user is free to cut them down.
    Ability: Makes opponent hallucinate for 2 posts.
    Cost: 100 stamina

    Name: Illusion Bell Needles
    Description: Kin uses this technique with the bells that she attaches to her senbon. The bell's ringing produces a particular sound wave, which travels from the inner ear directly to affect the brain. This causes her target to hallucinate, seeing multiple images of her, and making very hard to tell the real one from the illusions. Additionally, the target loses their motor skills with continued exposure to the ringing. This technique is normally used after she distracts the enemy with Shadow Senbon.
    Ability: makes opponent see multiple hallucinations of the user.
    Cost: 100 stamina

    Name: Demonic Illusion: Hell Viewing Technique
    Description: This is a genjutsu that reveals the fears that dwell inside people's hearts. Everyone has an image of the one thing they wouldn't want to ever see. This genjutsu is a technique that draws forth such an image from within the heart and has one mistake it for reality. First, an imaginary circle of leaves will spin around and envelop the target, falling away shortly after. After a short period, the illusion will begin. This is to make the illusion more convincing, since the user will likely have moved before the illusion sets in. If the mental image is a gruesome one, the shock will be accordingly great.
    Ability: Plays a genjutsu on a person that makes them live their worst nightmares of their lives.
    Cost: 100 stamina

    C-Rank:
    (Req. 30 SC to learn)
    Spoiler:
    Name: Back To The Past Jutsu
    Description: This technique puts the target in a state of reverse hypnosis, allowing them to remember details that they otherwise would not. The target will comply with interrogation, but seems to retain his or her personality while under hypnosis. For example, when the ANBU used this technique to bring back Naruto's memories about his conversations with Gennō, Naruto was more specific about the ramen he shared with the old man rather than their conversations, which the ANBU were asking about.
    The technique was also used, without success, by an unnamed medical-nin to attempt to reverse Menma's amnesia. Menma's memories eventually returned without the aid of the Time Reversal Technique after the Konoha hospital was struck by lightning.
    Ability: If you capture your opponent you can use this genjutsu to get answers out of him/her.
    Cost: 150 stamina

    Name: Sly Mind Affect Technique
    Description: This technique causes the enemy to walk around in circles for hours by making it seem as if they're walking straight to their desired destination. The enemy eventually becomes exhausted after travelling the same path over and over.
    Ability: Places opponent under illusion making them repeat areas around them until they are worn down.
    Cost: 100 stamina

    Name: Ninja Art: Dance of the Snowy Cherry Blossom
    Description: Sakura binds her enemy in a genjutsu and proceeds to throw four small white bags at them filled with exploding tags, which are disguised as tiny, blank pieces of paper in the enemy's eyes. She rips them open in midair by throwing kunai at them and the exploding tags begin to fall gently towards the target. Lastly, Sakura aims a kunai with a final exploding tag attached to it at her opponent's feet and it detonates, followed by the explosion of the other falling "tags". There is a huge blast, and the enemy is either killed or severely damaged.
    Ability: Self explanatory pretty much.
    Cost: 100 stamina

    Name: Genjutsu: Flower Petal Escape
    Description: When trapped inside of a genjutsu or wishing to appear trapped, Kurenai uses this technique to dissolve her body into many flower petals which then consume her enemy's body.
    Ability: Allows user to escape from certain genjutsu.
    Cost: 150 stamina

    Name: Demonic Illusion: False Surroundings Technique
    Description: A genjutsu that allows one to trick others into mistaking the place they're in for another. This technique's main feature is that it can be cast over an extensive surface, therefore any and all who step into the illusion's area of effect will fall under the spell. That said, it might not work so well on people who are well-versed or otherwise skilled in genjutsu.
    Ability: Makes people run in circles until they pass out or figure it out.
    Cost: 150 stamina per post active

    B-Rank:
    (Req. 50 SC to learn)
    Spoiler:
    Name: One With the Tree
    Description: Kurenai uses a genjutsu where she disappears and an autumn tree grows around the opponent, binding them. Kurenai then comes out of the tree and strikes the opponent's neck, causing the tree to lose all of its leaves and the opponent to faint.
    Ability: Makes opponent fall asleep for 3 posts. (Opponent must post them trying to wake up for 3 posts and 25sc worth in each post.)
    Cost: 200 stamina

    Name: Lightning Illusion: Flash Pillar
    Description: This genjutsu blinds the enemy with an extremely bright light that appears to emanate from the user's body. A secondary genjutsu can then be used within this genjutsu as seen when C used this technique against Taka, he made Jūgo see the Fourth Raikage and Darui smashing Sasuke into the ground.
    Ability: Bind opponent for 3 posts.
    Cost: 150 stamina

    Name: Dusk Crow Genjutsu
    Description: This genjutsu can trap a victim in an illusion with no eye contact, similar to Ephemeral. The genjutsu traps the victim in a torrent of crows, leaving them at the user's mercy.
    Ability: Puts opponent in a trap of crow genjutsu.
    Cost: 200 stamina

    Name: Demonic Illusion: Tree Binding Death
    Description: This is one of the genjutsu that have been passed down since ancient times in Konohagakure. The user first disappears from plain sight in a mist-like fashion in order to approach the target without being detected. Once close enough, the target will then be completely robbed of their mobility as they see the mirage of a fast-growing tree coiling itself around them. Given that the subject remains conscious, this technique proves extremely efficient for information-gathering. Once the target is immobile, the user can then attack the enemy, usually after emerging from the trunk of the tree.
    Ability: A genjutsu that binds an opponent to a tree and allows user to strike without warning.
    Cost: 150 stamina

    Name: Demonic Illusion: Descending Hell Technique
    Description: This technique causes the illusion of a tremendous ball of fire falling from the sky into a designated area.
    Ability: Makes a person think a giant fireball is falling at them.
    Cost: 200 stamina

    A-Rank:
    (Req. 75 SC to learn)
    Spoiler:
    Name: Feather Illusion Jutsu
    Description: A genjutsu that generates a fluttering rain of sleep-inducing, illusory white feathers. Whomever sees them as they fall, piling up and covering the whole target area will experience Eden-like bliss and fall into a state of tranquil slumber. No matter how much one resists the hypnotic spell the desire to sleep is instinctive, and there's no fighting it. However, an experienced shinobi will be able to dispel the genjutsu before it takes effect.
    Ability: Puts opponents to sleep unless they know dispel up to this level.
    Cost: 200 stamina

    Name: Genjutsu Binding
    Description: As the name suggests, the user binds the opponent in a genjutsu, rendering them incapable of movement. As Tsunade demonstrates when facing the Legendary Stupid Brothers, this genjutsu can be used on more than one target at the same time. Once the target is bound, the user or an ally can rush up to the enemy, able to easily deliver a devastating killing blow.
    Ability: Binds the opponent for 4 posts.
    Cost: 250 stamina

    Name: Ephemeral
    Description: Itachi seemingly activates this technique by simply pointing at his target. When the technique was used on Naruto Uzumaki, crows flocked from Itachi and turned into shuriken that bombarded him, and then attempted to put him to sleep. When he resisted the sleep command, Naruto then experienced the sensation of his body parts turning into his closest friends who then tortured him psychologically.
    Ability: use opponents close friends against him using illusions.
    Requirement: must know Dusk Crow Genjutsu
    Cost: 200 stamina

    Name: Bringer-of-Darkness Technique
    Description: This technique exerts an hallucinatory effect upon the eyesight, effectively blinding the opponent. No matter how skilled an opponent may be, they are forced to wait helpless in this world of darkness, as this technique allows the user to attack unseen. Although it negates sight, it does not stop the other senses.
    Ability: Forms an area of darkness around the user and the opponent for a movement in the darkness.
    Cost: 250 stamina


    Last edited by Kirito Gekko on Fri Jul 22, 2016 2:30 am; edited 2 times in total
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    Re: Kekkei Genkai/ Jutsu list

    Post by Kirito Gekko on Sun Jun 16, 2013 8:22 pm

    Kenjutsu (Sword Style Jutsu/Technique)

    D-Rank
    (Req. 15 SC to learn)
    Spoiler:
    Name: Ninja Art: Hidden Mist Jutsu
    Description: This displacement technique is a speciality of the ninja from Kirigakure, where one causes a mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.
    Ability: This technique hides you from the naked eye except from byakugan users to kill them from the shadows.
    Cost: 10 stamina per post active.

    Name: Iaidō
    Description: The term Iaidō refers to a specific style of kenjutsu that is concerned with the smooth, controlled movements of drawing the sword from its scabbard, striking or cutting an opponent, removing blood from the blade, and then replacing the sword in the scabbard. The linear motion and force applied to draw the sword from the scabbard results in slashes that are faster and stronger than ones executed with the sword already drawn. The speed at which these techniques can be executed — the initial strike in particular — is such, that when performed by a skilled user, it can prevent enemy shinobi from forming hand seals (and thus ninjutsu), by exploiting the small opening that these movements create.
    Info: This is a sword technique style, no stat changes.

    Name: Dancing Blade Risk
    Description: The user performs a quick dash towards his opponent, slashing them.
    Requires: Iaidō
    Damage: 100
    Cost: 30 stamina (3 post cooldown)

    Name: Iai Beheading
    Description: Adhering to the principles of Iaidō, the user performs a quick and powerful slash with their sword in order to cut the intended target, before immediately resheathing the blade afterwards.
    Requires: Iaidō
    Damage: 150
    Cost: 50 stamina (5 post cooldown)

    C-Rank
    (Req. 30 SC to learn)
    Spoiler:
    Name: Sword of Kusanagi: Chidori Katana:
    Description: This technique allows Sasuke to channel the Chidori through his chokutō. This makes it nearly unblockable as the radiating and chirping blade can easily cut through steel. Furthermore, if an opponent is stabbed, their body goes numb due to an electrical current which causes the muscles to go numb, making it impossible for the opponent to move. 
    Damage: Adds 5% to weapon base modifier
    Requirements: Thunder element and Chidori. 
    Cost: 30 Sta each post activated

    Name: Instant
    Description: The user appears in front of his opponent and unsheaths his sword. Then slashes many times and reappears behind his opponent. The opponent collapses after he sheathes his sword back in the hilt.
    Requires: Iaidō
    Damage: 180
    Cost: 80 stamina (6 post cooldown)

    B-Rank:
    (Req. 50 SC to learn)
    Spoiler:

    A-Rank:
    (Req. 75 SC to learn)
    Spoiler:
    Name: Leaf Style: Crescent Moon Dance
    Description: The user creates three shadow clones, and each one of them assaults the enemy from a blind spot. The attack occurs on three fronts simultaneously, so it's almost impossible to catch them flat-footed. Furthermore, the mighty attacks are so severe that receiving a blow even from one among the three will inevitably result in a fatal wound. In addition, because of the magnificence this ninjutsu projects as they jump at the opponent's upper body in an orbital pattern, the elegance of which is reminiscent of the shape of a crescent moon.
    Damage: 10% Strenth=Damage
    Cost: 100 stamina


    Last edited by Kirito Gekko on Fri Jan 16, 2015 1:15 am; edited 2 times in total
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    Re: Kekkei Genkai/ Jutsu list

    Post by Kirito Gekko on Sun Jun 16, 2013 8:23 pm

    Medical Ninjutsu
    Note: You cannot just learn these, you must follow the guidelines located at http://narutoawakening.forumotion.com/t22-special-skills#47

    D-Rank
    (Req. 15 SC to learn)
    Spoiler:
    Name: Mystical Palm Technique
    Description: This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. Kabuto demonstrated the ability to use it a short distance away from the target instead of through direct contact.
    Ability: Heal anyone within the limit of your own power.
    Cost: 100 stamina

    Name: Chakra Dissection Blade
    Description: This medical technique forms one's chakra into a small, sharp blade. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular scalpels, the chakra scalpel can actually make cuts inside the body without actually creating an open wound, limiting the risks of an infection.
    The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile.
    Damage: 5% cha+ 1% stren=Damage
    Cost: 150 stamina


    C-Rank
    (Req. 30 SC to learn)
    Spoiler:
    Name: Chakra Enhanced Strength
    Description: This is a technique where the user focuses chakra into their hands and feet using precise chakra control and releases it with pinpoint timing, which greatly enhances their strength. Tsunade created the concept of this technique to intimidate enemies and keep them at bay while she healed injured ninja.
    The training for this technique is quite arduous, as Tsunade repeatedly came at Sakura with full power to help her learn. Despite this, the outcome of this training is incredible, giving the user enough strength to easily make gigantic craters or kill opponents with single strikes.
    Damage: 2% cha + 3% Strength=Damage
    Cost: 200 stamina

    Name: Delicate Illness Extraction Technique
    Description: When a person has been afflicted by a pathogen or toxin, this medical ninjutsu can be used to draw out the agent and heal the damage. The cause of the illness is first determined by perceiving disturbances in the patient's chakra. Then, using a chakra scalpel, an incision is made near the affected part. Using their chakra, the medical-nin pushes a large volume of a medicinal fluid through the incision. The fluid then draws the poison out of the affected part(s) and serves as a medium through which the poison is suspended and then forced out of the person's body. This technique thus removes the poison, while simultaneously repairing the damage caused by the poison.
    After the agent is drawn out, it can be used to create an antidote or medicine after it has been analysed. This can then be given to the patient to ensure a complete recovery. This technique requires the utmost care and ability in diagnosis, incising and unmatched chakra control. Therefore, it is considered an extremely difficult technique, even among medical ninjutsu.
    Ability: Extract any deadly toxins in a persons body and prevent their deaths.
    Cost: 250 stamina


    B-Rank:
    (Req. 50 SC to learn)
    Spoiler:
    Name: Chakra Transfer Technique
    Description: This technique allows the user to transfer chakra to another person. For example, Tsunade and Katsuyu used this technique in tandem during Pain's invasion of Konoha, with Tsunade first transferring her healing chakra to Katsuyu, and then Katsuyu herself transferring it to the wounded villagers. Tsunade used again this technique during the five Kage's fight against Madara Uchiha to give Ōnoki some of her chakra so that he could use a massive Dust Release: Detachment of the Primitive World Technique to defeat Madara's wood clones.
    Ability: Transfer your own chakra to someone else to help in certain events.
    Cost: 300 stamina per post active

    Name: Dead Soul Jutsu
    Description: Using this technique, a user can temporarily reanimate a corpse, creating the illusion of a living person, and manoeuvre it at will with chakra. This is achieved by causing the heart to beat once more. The reanimated corpse can serve as either a short-time ally or an effective decoy. The said corpse can also use techniques they once possessed. The traces of surgery can also be erased with chakra, because of which there's no difference, at first glance, with a live person. Kabuto adds plastic surgery to this, altering the corpse's face, and goes even further by erasing its bodily odour, so that the smell doesn't give him away, thus creating an effective body double for himself.
    Ability: User can reanimate a body using chakra for 3 posts as a way to trick enemies.
    Cost: 300 stamina per post active


    A-Rank:
    (Req. 75 SC to learn)
    Spoiler:
    Name: Nervous System Rupture
    Description: An extremely high-level technique, used as a medical ninjutsu. The human body is controlled with electrical signals from the brain, but a person who had those electrical signals cut off with this technique will become unable to make their body move as they want. By transforming the chakra within one's body and giving it the properties of electricity, one creates an electric field. As soon as a strike of the hand lands, electricity is poured into the enemy's nervous system, severing the signals and deranging their body control. The target's body moves in any way, except how they want it to move. For the common shinobi, battle, not to mention even just walking, will become impossible. Because she's an expert in medical treatments, Tsunade was able to master this technique.
    Ability: Disrupt the opponents ability to move properly. (User determines what can move what)
    Cost: 350 stamina (4 post cooldown)

    Name: Cell Activation Jutsu
    Description: Used only in the most dire of surgical procedures to increase the patient's survival rate if even by a single percentage, this technique employs a great level of refined chakra control to simultaneously activate all the cells in a person's body. This is done in order to cause the body to be able to repair itself even while the medical-nin is operating, restoring damaged tissues, and bone structures while healing the target during more invasive and delicate procedures.
    Ability: Allows user to save an ally from dying during a dire surgery.
    Cost: 350 stamina (can only be used twice every other real life week)

    Name: Regenerative Healing Jutsu
    Description: This is a very difficult medical ninjutsu and as such the success rate of this type of treatment isn't very high. Teamwork between the users is more important than anything else for a successful treatment. To begin a large, square seal is drawn on the floor and the patient is placed at the centre. Four medical-nin sit at the corners and one at the head to lead the operation. A portion of an injured individual's body is used as a medium, and its cells are converted to regenerate a missing section of the body. As an agglomeration of cells, even hair is a useful medium. As the medium is converted the missing section of the body is filled up with new cells. Controlling the chakra into matching the proportion of cells is extremely hard, so the treatment requires extended periods of time. The medical-nin on hand actually have to trade places after tiring, indicating just how long it takes.
    Requirements: 4 Shinobi who know this technique
    Ability: Heal an ally from some major injuries.
    Cost: 200 stamina from each user


    S-Rank:
    (Req. 100 SC to learn)
    Spoiler:
    Name: Yin Seal: Release
    Description: The Yin Seal: Release is a powerful sealing technique used by Tsunade. Over a period of time, Tsunade will focus and build up chakra in the seal mark on her forehead. The release command will disperse the seal and allow the stored chakra to pump back into her body. She has used this stored chakra to perform the Creation Rebirth technique on herself and healed a vast amount of people through Katsuyu. She is also able to use the Strength of a Hundred Technique after releasing the seal.
    Ability: activates Creation Rebirth or Strength of a Hundred Technique.
    Cost: 400 stamina 

    Name: Creation Rebirth
    Description: The absolute pinnacle of medical ninjutsu, created by the greatest of medical ninja, Tsunade, it is the ultimate regeneration technique. By releasing the great volume of chakra stored in her forehead at once, the body's cell division is forcibly stimulated by proteins, reconstructing all organs and all tissues making up the human body. The technique itself does not regenerate the old cells, rather it hastens the creation of new ones through division. If this technique is used, a body whose vital organs are so gravely injured that it cannot bear it any longer will be instantly restored to its uninjured state. As long as Tsunade has chakra it is impossible for her to die by any means, as such she gains a form of "immortality" throughout the duration of the technique.

    However, a body's cells can only split a certain number of times in a lifetime, and by speeding up this process, Tsunade is basically shortening her natural lifespan. To what degree is unknown, but what is clear is that it is not great enough to cause her to die in battle.
    Ability: Heal at a rapid rate then Lose mobility for a while after use
    Cost: 400stamina per post active

    Forbidden:
    (Req. 115 SC to learn along with either rouge status or kage Permission)
    Spoiler:
    Name: Strength of a Hundred Technique
    Description: This is a forbidden technique that is accessible to those who have mastered the Creation Rebirth technique, and as such, is only usable by Tsunade. While very similar in nature to its parent technique — which facilitates the regeneration of injuries through accelerated cell division — it however does not require the use of hand seals, meaning Tsunade's wounds begin to heal as soon as they are inflicted, whereas the Creation Rebirth technique needs Tsunade's input to both activate, any wound sustained while this technique is in effect will begin recovery automatically. The enhanced regeneration granted by this technique is so advanced, that even impalement by a gigantic sword through her abdomen was completely healed in mere moments after the blade's removal.

    Use of the technique requires the release of the Yin Seal, much like Creation Rebirth, but rather than just covering the face, the markings extend over Tsunade's entire body. As a testament to both its power and her confidence in its healing prowess, Tsunade has decreed that only medical-nin who have mastered this technique are permitted to break the first three rules that govern their role on the battlefield — which effectively prohibit their direct involvement in any conflict — that she herself established.
    Ability: Rapid regeneration but you become immobile for a while after use.
    Cost: 500stamina per post acitve


    Last edited by Curio Uchiha on Tue May 20, 2014 7:27 pm; edited 4 times in total
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    Re: Kekkei Genkai/ Jutsu list

    Post by Kirito Gekko on Sun Jun 16, 2013 8:23 pm

    Special Types of Jutsu

    Soap Bubble Ninjutsu:
    Spoiler:
    The bubble blower:

    This item is required to use this ninjutsu.

    (25sc to master each Jutsu)

    Name: Acid Permeation
    Description: User blows acid bubbles at his opponent that can burn the opponent when popped.
    Damage: 200
    Cost: 500 stamina

    Name: Blinding Bubbles Jutsu
    Description: User blows bubbles, surrounding the opponent's face with them. Once popped, the bubbles creates a puff of red powder that momentarily blinds the opponent.
    Effect: Blinds opponent for 3 posts.
    Cost: 300 stamina

    Name: Bubble Clone Jutsu
    Description: User creates a clone of themself by using their Soap Bubble Ninjutsu and their Bubble Blower. When hit, the clone pops like a bubble.
    Limit: 2 bubble clones
    Cost: 100 stamina each

    Name: Bubble Dome
    Description: User uses his Soap Bubble Ninjutsu to create a dome around himself and his comrades. This dome is shown to be strong enough to resist large explosions.
    Effect: Can defend user for 2 posts
    Cost: 300 stamina

    Name: Explosive Bubble
    Description: After the User blows dozens of bubbles they make their way towards opponents. Upon popping they create bright yellow and white flashes along with variously strong explosions that knock back the enemy and everything nearby. The explosions also produce a large amount of smoke, which can be used to obstruct the opponent's vision.
    Effect: blinds opponent for 5 posts
    cost: 400 stamina

    Name: Floating Bubble Jutsu
    Description: User creates a single, particularly large bubble with his bubble-blower and quickly jumps inside. Under his command, the bubble will take him wherever he wishes. It's seemingly very capable of both travelling very long distances and floating rather high into the air with no apparent risk of popping.
    Effect: Can be used to escape battle or travel large distances
    Cost: 150 stamina

    Ninja Art: Kujaku:
    Spoiler:
    (25sc to learn these techniques. Must be a ninja in the Hidden Star Village to use these jutsu.)
    Name: Chakra Predation
    Description: This technique allows the ninja to extend their chakra out of their body and then consume the special Peacock chakra of their comrades, thus allowing them to increase their power. The comrades themselves are weakened by the loss of their chakra.
    Ability: Allows the ninja to extend their chakra out of their body and then consume the special Peacock chakra of their comrades.
    Cost: 100 stamina

    Name: Chakra Rope
    Description: This technique allows the ninja to extend their chakra out of their body into binding ropes. The chakra is said to be uncuttable.
    Ability: Capture an opponent and drag them into a trap if wanted.
    Cost: 100 stamina

    Name: Mysterious Peacock Method: Apparition
    Description: If the user is close to death, they use his or her remaining chakra to draw a symbol in the ground which allows them to temporally resurrect them self in the form of a ghost-like apparition to even the score with whoever killed them.
    Ability: Allows user to come back to life as a ghost right after death for 5 posts.
    Cost: user is already dead so it dont matter

    Name: Mysterious Peacock Method: Beast
    Description: After using the Mysterious Peacock Method, the chakra feathers change to the form of a animal, such as a dog. The chakra which the beast is made of is dense enough to repel shuriken thrown at it. If two beasts are formed, the user can use Mysterious Peacock Method: Join to combine the two into one larger beast.
    Damage: 340
    Cost: 150 stamina

    Name: Mysterious Peacock Method: Join
    Description: After using the Mysterious Peacock Method: Beast, this technique can combine two chakra beasts into one larger beast.
    Damage:580
    Cost: 200 stamina

    Name: Mysterious Peacock Method: Choke
    Description: After using the Mysterious Peacock Method, the user turns their chakra feathers into ropes to ensnare and strangle their target.
    Damage: 250
    Cost: 150 stamina

    Name: Mysterious Peacock Method: Destroy
    Description: After using the Mysterious Peacock Method, the user uses the chakra feathers to attack their opponent.
    Damage: 360
    Cost: 200 stamina

    Name: Mysterious Peacock Method: Dragon
    Description: After implanting the Hoshigakure meteorite into his chest, Akahoshi's Mysterious Peacock Method takes the form of a dragon, which can shoot blasts of star chakra at the opponent, and can also grow wings to increase its power.
    Damage: 590
    Cost: 500 stamina

    Name: Mysterious Peacock Method: Wings
    Description: After using the Mysterious Peacock Method, the user can use the chakra feathers to form wings. The wings are strong enough to support a normal sized human in short flight.
    Ability: Give flight to the user for short spans of time.
    Cost: 100 stamina per post active
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    Join date : 2013-06-16
    Age : 24

    Re: Kekkei Genkai/ Jutsu list

    Post by Kirito Gekko on Sun Jun 16, 2013 8:24 pm

    (Clan Jutsu contin.) (apparently posts can only have a certain amount of characters so we had to split the clans up =/)

    Senju Clan:
    Spoiler:
    Auto ability once mastering the Mokuton for 50sc.

    Name: Hokage Style Elder Jutsu: Tenth Edict On Enlightenment
    Description: This technique utilises the power of the Wood Release to forcibly suppress a tailed beast's chakra. To invoke this technique, it is necessary for the tailed beast or its jinchūriki to be in the possession of the Crystal Gem that responds to the First Hokage's chakra. Touching the chakra of the tailed beast with their hand, the user then suppresses the chakra inside an area lined with ten pillars.

    Yamato also used this technique during Naruto's training to suppress the Nine-Tails' power. Here he produced the same "sit" kanji in his palm, but instead of creating spiked pillars, created wooden pillars which were engraved and had what resembled foo dog faces and lit wicks on top of them. By slamming his palm on the ground, the wooden statues will then rush towards the beast and absorb its chakra.
    Effect: Ability to help/force tailed beasts to give control back to the jinchuriki.
    Cost: 100 stamina

    (30sc to learn the rest of these individually.)

    Name: Wood Style: Deep Forest Creation
    Description: A technique developed by Hashirama Senju, founder of Konohagakure, the user forces trees to grow on any surface, easily creating a dense forest anywhere they choose. A small plant can grow into a forest in an instant. By generating chakra, the user manoeuvres it as they see fit for attack and defence; and furthermore, this omnipotent technique even allows them to capture the enemy at the same time. With their tremendous life force, the trees can pierce through earthen walls, and extend their branches at their prey in an instant. Even stating that Konohagakure wouldn't have been established without this technique wouldn't be an exaggeration.
    Effect: Changes the landscape into something entirely different using trees.
    Cost: 200 stamina

    Name: Wood Style: Underground Roots Jutsu
    Description: Using the Wood style, a user can manipulate the terrain, bringing out underground roots of varying sizes to fit various offensive situations, such as using the roots for trickery, misdirection and restriction. One can also use a large scale version, bringing out massive roots over a larger area that tangle around each other with such force that any one caught in-between is violently crushed to death.
    Damage: 110
    Effect: Can make new platforms using this technique as well.
    Cost: 500 stamina

    Name: Wood Style: Cutting Sprigs Jutsu
    Description: A versatile technique, where the user can produce sharp wooden spikes from their body to either fashion short-range weapons akin to a makeshift sword, or else have them vaulted towards opponents as long-range projectiles, where the branches' growth can be triggered remotely by performing the ram seal, skewering the enemy from the inside. Obito demonstrated use of this technique via the Ten-Tails' tails, after he and Madara Uchiha strengthened their control over the beast by connecting themselves to its body with their Senju DNA.
    Damage: 340
    Cost: 400 stamina

    Name: Wood Style: Wood Clone Jutsu
    Description: A clone that is created by altering the user's own cells with chakra. It has more endurance than the normal shadow clones and doesn't disappear when hit by the enemies' attacks. Moreover, since it has the ability to merge with plants and trees, it is also great for reconnaissance missions. They have the ability to travel far from the user and are able to communicate with the original. The clones can be as simple in function as a wooden dummy for use in the Body Replacement Technique. The basic concept of the Shadow Clone Technique also applies to the Wood Clone Technique. However, the chakra-composed shadow clone and the cell-based wood clone are completely distinct techniques. By directly touching the wood clone with his hand, the user can absorb the information it gathered and change the shape of the clone. Unlike the Shadow Clone Technique the clone made of this technique doesn't disappear when it's hit and even appears to take the damage the same way the original body would take it, making it far more useful for deception than the Shadow Clone Technique. The clone is made up of the user's own cells, transformed into vegetation. Because of this, when it is changed into a seed and ingested into the body or left on a target, it can be used as a transmission device of sorts. The user can use these to track their target as the seeds respond to their chakra only. This and all other uses make this technique extremely convenient and, according to Madara Uchiha, the perfect clone technique that only he, with his dōjutsu, was able to see through.
    Effect: Create solid clones.
    Limit: 5 Clones
    Cost: 100 stamina per clone

    Name: Wood Style; Multiple Clones Jutsu
    Description: This technique is essentially a mass version of the Wood Clone Technique wherein the user forms the clone-oriented hand seal and then, using the pre-existing vegetation in the immediate vicinity as a medium, creates a large number of wood clones.
    Effect: Create multiple solid clones.
    Limit: 10 clones
    Cost: 200 stamina

    Name: Wood Style; Wood Dragon
    Description: After performing the required hand seals, the user creates a gigantic wooden dragon from the ground directly beneath them, which can then be directed to attack an intended target. Its shape closely resembles a Chinese dragon, though with a short trunk-like nose, having an elongated and serpentine body that is longer than Naruto Uzumaki's Tailed Beast Mode, which can be used to constrict larger opponents. It also has the ability to absorb a tailed beast's chakra once it is bound. As a Wood Release technique, it reacts to Naruto's Tailed Beast Mode, sprouting trees along its length.
    Damage: 240
    Cost: 200 stamina

    Name: Wood Style; Advent of a World of Flowering Trees
    Description: Taking advantage of the innate properties of Wood Release which allows the user to force trees to grow on any surface in an instant, the user creates a dense forest of flowering trees. The pollen produced by these flowers is then released into the atmosphere and when inhaled, renders any afflicted target unconscious. With enough willpower, it is possible to regain consciousness. However, in order to counter the technique fully, either the trees themselves must be destroyed completely or the target must continue to remain elevated above the dispersed pollen
    Effect: Causes an opponent of weak power to fall asleep for 3 posts.
    Cost: 200 stamina

    Name: Wood Style: Four Pillar House Jutsu
    Description: By sending chakra into the ground, the roots of the plants are converted into raw materials. This technique allows for a building to be constructed, by forcing accelerated growth. Just like with the Four-Pillar Prison Technique, the size and shape of the building are taken from the user's imagination or memories. By placing tags around the house, the user creates a barrier, making it impossible for the enemy to detect it and allowing the user to "camp" in peace.
    Effect: Allows user to camp safely in enemy territory without worry of attack for 1 real life day.
    Cost: 400 stamina

    Name: Wood Style: Four Pillar Prison Jutsu
    Description: The user converts chakra into timber under the ground and makes it grow rapidly, while forming it into a wooden prison. The size of the prison is based on the user's imagination. From an insect cage to a great prison, one can make it into whatever they want by regulating the amount of chakra used. The timber itself is treated with a chakra coating, making its destruction extremely difficult. During war, it has the great ability to detain prisoners, but it can also be used as a disciplinary measure for quarrelling subordinates.
    Effect: Capture enemies for certain amount of posts depending how long you can maintain this jutsu. Must weaken opponent first.
    Cost: 500stamina per post

    Name: Wood Style: Giant Forest Jutsu
    Description: A technique that changes one's own arm into big trees. Using chakra, the tissues are transformed into trees at the cellular level. Then, by activating the trees, stimulating them to grow rapidly, they lengthen at high speed and fork into many branches. It is possible to capture the enemy with these branches and at the same time, if one changes the ends into sharp stakes, turn them into countless, sharp, spear-like piercing weapons.
    Damage: 360
    Cost: 300 stamina

    Name: Wood Style: Deep Forest Emergence
    Description: After forming the necessary seals, Yamato is able to turn an area into a vast forest in a matter of mere moments complete with trees and even grass growing out of any terrain he is on. This technique is very similar to Hashirama's signature technique, albeit on a somewhat smaller scale.
    Effect: Change the terrain to work in your favor by forming trees 
    Cost: 100 stamina

    Name: Wood Style: Row Houses Jutsu
    Description: A larger scaled version of the Wood Release: Four-Pillar House Technique where instead of creating a single house, Yamato creates multiple houses at once. Because of the sheer volume of structures created with this technique, it appears to exhaust him rather quickly.
    Effect: Allows user to build villages or rebuilt buildings faster by half the sc required
    Cost: 100stamina per house

    Name: Wood Style: Silent Strangle Jutsu
    Description: By transforming their arm into a tree, the user can then create multiple branches which will rapidly grow around the target, immobilising them.
    Effect: Binds opponent for 2 posts
    Cost: 50 stamina

    Name: Wood Style: Stocks
    Description: Yamato uses wooden stocks to suppress the targets chakra with his Wood Release. There are also two candle-like appendages on each end of the device similar to when Yamato used the Hokage-Style Sixty-Year-Old Technique — Kakuan Entering Society with Bliss-Bringing Hands technique during Naruto's training.
    Effect: Capture an opponent and hold him captive for whatever reason.
    Cost: 100 stamina

    Name: Wood Style: Threefolded Wood Shield
    Description: The user forms a shield of wood, which consists of three round parts out of his hand. The shield is very durable and can be removed and reconditioned any time the user wants to.
    Effect: block any weapons or small scale jutsu coming at you.
    Cost: 100 stamina

    Name: Wood Style Transformation
    Description: This technique is just like any other Transformation Technique. Yamato performs the necessary hand seals, then wood emerges and covers his entire body and a puff of smoke or chakra covers up the transformation. Once the technique is done, the transformation is complete. It acts more like a costume than a transformation, as Yamato is able to leave it behind if necessary.
    Effect: Make a shell of any person you want and use it at your own will.
    Cost: 200 stamina

    Name: Wood Style: Tree Bind Eternal Burial
    Description: This technique lets the user summon a tree around their opponent to bind them. This technique is relatively powerful and holds opponents much more gracefully, with less of a strain on the user, because the user sinks them into the ground. Afterwards, the user can enclose the opponent so that their body implodes.
    Damage: 560
    Cost: 400 stamina

    Name: Wood Style: Domed Wall Jutsu
    Description: An extremely versatile move, this technique uses chakra to activate the roots in the ground and, using the user of the technique as a reference point, makes wooden pillars appear from left and right. The wooden pillars join together in a dome-shape with the user at the centre. This process can be used to catch the enemy in a double sided attack. Also, in case one confronts the enemy at a short distance, the enemy can be locked up inside the dome, setting the situation for a one-on-one fight. This dome can also be collapsed or burnt with the enemy inside to inflict damage. Furthermore, it functions as an easy shelter against the enemy's long-distance attacks, like shuriken and kunai.
    Effect: Protects user and allies from surrounding attacks.
    Cost: 200 stamina

    Name: Wood Style: Wood Spikes Ring
    Description: The user creates a semi-circle of wood around a captured target, and then form spikes within the ring, pointing at the target, preventing them from making any sudden movements.
    Effect: Holds an opponent in place to prevent escape.
    Cost: 200 stamina

    Name: Wood Style: Tree Wall Barrier
    Description: The user creates countless wooden branches that grow at high speed from the ground. The branches interlace to form a wide, net-like wall with an impressive defensive power.
    Effect: Protects user and allies from any attacks on a small scale.
    Cost: 200 stamina

    Name: Wood Style: Laughing Buddha Technique
    Description: After performing the required hand seals, the user creates a number of gigantic wooden hands that erupt upward from beneath the ground, which encircle and then attempt to restrain a chosen enemy. The size of each of these hands is around the size of a tailed beast.
    Ability: Restrain an opponent for 3 posts.
    Cost: 100 stamina

    Name: Wood Style: Hōbi Technique
    Description: Using Wood Release, the user creates a dome-like defensive structure that completely surrounds which takes the form of a dragon's face. This defence is split down the middle and can be opened on the user's command.
    Ability: Protects the user for 3 posts and can be used to make defensive maneuvers at user's will.
    Cost: 150 stamina

    Sage Art Jutsu: (Same sc as above)

    Name: Sage Art: Wood Style: True Several Thousand Hands
    Description: After entering Sage Mode, Hashirama creates a wooden statue of titanic proportions, easily able to dwarf a tailed beast. Thousands of hands emanate from the statue's back in countless concentric rows while its two main hands are clasped as if in prayer.
    Damage: Half of every stat equals what this attack can do.
    Cost: 2,000 stamina

    Name: Sage Art: Artefacts of the Buddha
    Description: After creating a gigantic wooden statue that possesses thousands of hands, Hashirama utilises all of these hands simultaneously to deliver thousands of powerful blows to a target. Due to the sheer volume of the punches involved, defending against the entirety of them is nearly impossible. These punches are of such magnitude that they were able to completely destroy Madara Uchiha's final Susanoo, strip it off the Nine-Tails, while at the same time create a massive crater which later became known as the Valley of the End.
    Damage: 1,000
    Cost: 1,000 stamina

    Rinnegan:
    Spoiler:
    (These things are for once you reach stage 3 only)
    The Rinnegan also grants the following Elements unique to only Rinnegan Users: (50sc to master each individual element)
    Yin Element
    Yang Element
    Yin-Yang Element

    Six paths of Pain:
    Animal Path- Summoning
    Asura Path- various robotic weaponry
    Deva Path- (see abilities listed with main part)
    Human Path- Soul user (Pull souls out of enemies/read their minds)
    Naraka Path- Interrogation and Restoration
    Preta Path- Ability to absorb mass amounts of chakra from enemies.
    Outer Path- The main user (which mean real body)

    Jutsu: (25sc to master each jutsu)
    Name: Creation of All Things
    Description: The Creation of All Things was an ability possessed by the Sage of the Six Paths which he used to create the nine tailed beasts. The process he used is explained to have initially involved the administration of imagination, and the spiritual energy which forms the basis of Yin chakra to create physical forms from nothingness. Then, through the application of vitality, and the physical energy which forms the basis of Yang chakra, he would breathe life into the resulting creations. Thus the Sage used this to purge the Ten-Tails's chakra from its body and split the energy into nine separate beings.
    Ability: Split apart beings and make them into many different beings. (Can only be used on the Tailed Beats)
    Cost: 5,000 stamina

    Name: Demonic Statue Chains
    Description: A technique derived from the Outer Path, which allows the user to manifest chakra chains to bind their target. These chains are strong enough to bind several tailed beasts to a user, even remotely. Through the use of chakra receivers, the user can manifest the chains in other beings, binding a target to the user. These chains are also capable of binding anything that touches the chakra receiver, and according to the Five-Tails, it causes a great deal of pain.
    Ability: Bounds things to the users control through the Demonic Statue.
    Cost: 100 stamina

    Name: Outer Path: Samsara of Heavenly Life Technique
    Description: By channelling their power through the King of Hell, the Rinnegan wielder can re-infuse new life force energy to the bodies of those who have died. With their rejuvenated bodies acting as an anchor, the individual souls are then able to leave even the crossroad between life and the afterlife, returning back to their physical vessels. The technique targets all the individuals killed, even those not necessarily killed by the user. This technique seemingly requires a massive amount of chakra, as Konan feared the worst for Nagato when he used it after having previously expended so much chakra. Nagato also became severely weakened, his hair became increasingly thinner and greyer as he performed the technique.
    Ability: Bring anyone back from the dead at the cost of your own life.

    Name: Tengai Shinsei
    Description: The user weaves three hand seals simultaneously between himself and his Susanoo, in order to draw massive meteorites from the upper atmosphere down towards a specific location on the ground. As they descend in succession along the same trajectory, if one of these meteorites is stopped, he can summon another one which will then collide with the first, ensuring that they crash into their intended destination. The impact of this technique was of such enormity that it devastated a significant portion of the Fourth Division with the resulting tremors being felt as far away as the Allied Shinobi Forces' HQ. It was also able to completely destroy Madara's Susanoo, and obliterate his body.
    Damage: 13,000
    Cost: 2,000 stamina

    Name: Limbo: Border Jail
    Description: The user projects a shadow of themselves into the invisible world known as Limbo. The shadow is generally impossible to detect or visually perceive without the Rinnegan. This can operate independently of the user and attack or restrain target(s), or defend the original body from attacks as the shadow was strong enough to repel all nine tailed beasts in a single instance. All the while to the naked eye, it appears to be the act of an invisible force. However, Naruto Uzumaki gained the ability to sense its presence after receiving the chakra of all nine tailed beasts and half of the Sage of the Six Paths' power while Sasuke, with the other half, is able to see the clone perfectly with his Rinnegan.
    Drawbacks: Although it is invulnerable to most physical attacks, techniques which make use of the Sage of the Six Paths' chakra can cause harm to the shadow. The downside to this technique is that the user's shadow, after a set period of time, automatically returns to their body and it is left temporarily unusable. The shadow can be partially combated by immobilising or sealing the body in a way that it cannot move, act, or be recalled by their body. Although this does not truly defeat the shadow, it is effective at neutralising the immediate threat it poses in battle.
    Ability: Make an invisible clone of yourself with your stats that you had at the time you cast jutsu. (limit of 5 clones)
    Cost: 500 stamina (lasts 2 posts then cannot be used for 3 posts)

    Name: Chakra Receiver Manifestation
    Description: The chakra receivers can be generated from the user's own body, their Six Paths of Pain, as well as other objects such as the Demonic Statue of the Outer Path or Hashirama Senju's living clone. Each user of this technique has the ability to manipulate the shape and size of the created receivers to fit their needs. Every variation of the chakra receiver allows the user to transmit their chakra and by extension techniques across vast distances. According to Shizune, these receivers act as high-frequency chakra demodulators, which become appreciably warm to the touch whilst currently receiving chakra. To make best use of the receivers, the user must transmit their chakra from the closest and highest point possible. The user can also continuously change the frequency of the transmitted chakra signals to prevent being detected. The rods possess incredible durability, damaging every scalpel Shizune used to extract just a small sample of them during her autopsy of the first Animal Path,[9] and even displaying some resistance when struck by Naruto Uzumaki's Rasengan. When employed offensively, they have shown to be capable of easily piercing through their targets. These rods are dangerous to even touch as they will disrupt the Chakra Pathway System of anyone who touches them, preventing them from using complex techniques. However, if someone gains the power of the Six Paths, they can gain immunity to these rods.
    Ability: Summon black rods to use in combat.
    Cost: 100 stamina

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    Re: Kekkei Genkai/ Jutsu list

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